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between noobs and the state of imbalance DICE gratuitously left behind, mode is mostly unplayable...back to SFA for me
Grievous is “nearly” unbeatable. He has two abilities that cannot be blocked (but can be dodged).
Unrelenting Advance cannot be blocked; it can be dodged and this is often your best bet depending on what character you’re using. Grievous is vulnerable from behind but since they buffed his movement with the ability only a few characters have the dodge to actually do it (Luke, Rey, & Kenobi).
Claw Rush is just SUPER BROKEN. I cannot speak for PC but on console, you cannot block this ability. You “can” dodge it, however, the timing has to be pin point precise and given the state of the servers it’s unlikely to register. Claw Rush having buffed mobility means that even if you manage to dodge once you may not be able to again if you’re using a character like Annikan or Yoda who can’t dodge to the degree that Grevious can move.
What’s more is that Claw Rush shouldn’t be able to register multiple hits ... ever! The cool down of all Grevious’s abilities is so short he can essentially ability spam back to back. Even if you manage to dodge Claw Rush as a saber user it’s damage output / stam drain is so much that unless you’re full stam the ability can drain you leaving you ripe to get picked off when he gets up.
The state of Grevious is just one example of gameplay logic that MUST come from the Dev’s chronic drug use. I can’t think of any other reason such poor thinking could make its way into the game.
Other broken foolery in HvV:
*Why is it STILL that all shooters can fire while in a knock down?!? A shooter that’s knocked back / knocked down continues to fire almost non stop rendering the knock down useless. What’s the point?!?
*Why was Kylo nerfed?! I’ve been saying this for almost a year; Kylo is now the weakest villain and unless you’re a 10/10 with using him he’s not worth your time; and even then, you better have a solid squad. Kylo is the only character who is exposed to harm by using an ability (Frenzy). Not only can Frenzy not resolve elevation changes on maps but the AOE is WAY to small, with all the increases to dodging it often isn’t available, & Kylo can be hit, pushed, pulled, or otherwise injured by his opponent while Frenzy is active. My suggestion was that when Frenzy is activated on an enemy that the opponent would be subject to a restriction of using their abilities; (similar to Kenobis) for the duration of Frenzy. Opponents can still block and dodge but can’t use abilities... characters like Yoda with his hit box, and Luke with his mobility can push Kylo during Frenzy and take zero damage.
* Why was splash damage for Iden’s Alt Fire never added? The same can be said for Han’s Detonate Charge. It’s lunacy that a character can detonate a high yield explosive next to themselves and take no harm. This would make it more strategic to use these abilities rather than just spam them.
* Speaking of Han & Iden; both DC & Alt Fire should be nerfed; the damage is way too high for abilities that are completely unblockable.
* Bosk needs to be heavier; Bosk is PROOF that these 30 foot hit boxes that exist when saber users jump CAN be fixed! When Bosk jumps he evades saber strikes; clearly his hit box isn’t an issue. Given the stats of his other abilities he shouldn’t be able to soar in the air; between his jump and his dodge he can effectively evade saber strikes until he can lean on his mines again.
* Boba Fett needs an adjustment to his in-air knock back recovery; I don’t disagree with him being able to do it, however, it shouldn’t be so immediate.
* Annakins Heroic Might ... I don’t think I even have to elaborate on this one ... although Retribution is buggy as well.
Lastly ... WHO CAME UP WITH THIS NONSENSE DAMAGE EFFECT WHEREBY OPPONENTS CAN ESCAPE WITH BETWEEN 5 - 10 HEALTH!!!
Honestly! You engage an opponent, put in the work to defeat them and they’re able to dodge/escape with literally a sliver of heath and run to their teammates. This is one of the most annoying aspects of the game! It’s not as if anyone’s being melted in two hits! By structuring the combat this way getting a kill can be overly drawn out. There are certain characters where this is more evident (Luke, Obi Wan, Palp, Rey, and nearly all of your shooters {not Chewbacca}).
These are the largest contributing imbalances in the game and combined with the junk server state makes the gameplay feel more like a game of chance. If I wanted to play a game of chance I’d go to a casino.
- 6 years ago
Unrelenting advance can be blocked on PC, however, mostly the first hit. Since every Grievous player runs in circles or back and forth, it's impossible to defend from the second attack. And blaster heroes have no chance of evading it, thanks to the disjointed hitbox it can't be jumped or dodged. It would be fine if stun abilities (like Chewbacca's shock grenade, Lando's disabler, Han's detonite charge, etc) could knock him out of the animation. Or just double the recharge time of that ability. What I say since the scarif update: Griveous wasn't bad. He was a powerful hero, had a huge damage output but only an experienced player could get the most out of him, greedy Grievous players can easily run out of stamina and lose. But now even noobs can achieve high killstreaks with him, especially in ship phases of CS. Just hide behing walls and claw rush through corridirs - even if they get hit multiple times, the amount of kills restore most of the lost health. When the animation ends, they retreat and wait till the ability cools; strategy for idiots. We all had our fun with Grievous, we all enjoyed abusing him, but its starting to get enough.
As much az I like Iden, you're right. Lightsaber heroes sometimes have no chance against Iden on a 1v1 fight. Just shoot; if they defend, use alt fire. If they attack, stun and shoot. The damage for the alternate shot is too high and should require splash damaging Iden, preventing her from using it close-range.
Vader is still very powerful. The nerfs did weaken him, but that only means choke hold+saber throw is not a oneshot anymore. I still don't understand the fact why can he block while using abilities. Especially saber throw, thats just dumb. What is he blocking with when the saber is away? Most Vader players just turtle behind their defences, if the stamina runs out choke hold+saber throw, and wait for teammates to back them up.
I think Bossk is fine. Most of the time a blaster hero's 2 dodge can't defend you from an enemy mindlessly spamming attack, especially Luke. Nerfing his jump made him an OK hero, not too op but still deadly, especially in close-quarters and objectives.
Also Han's shoulder charge is a joke. Every other charge attack can be blocked, but this. I think if you charge shoulder-first to a lightsaber, you should be the one taking damage. That ability also has kind of a disjointed hitbox and sometimes the attack connects before Han reaches you. Sometimes I stun him with Dooku while charging, and even though he falls, and the animation plays, I get the damage and fall back/die. Even if my hit connected first, his hitbox somehow keeps moving forward even when he's falling down.
Also Obi-Wan... he's a great hero if youre good with saber parrys but his abilities are weak. Defensive rush is miles better now, but All-out push takes too much time to charge up and can easily be blocked or dodged by even simple infantry, and mind trick is porbably the weakest hero ability in the game. Even though mind tricks were Obi-Wan's signature force powers in the movies/Clone Wars, the game only gave us a weak interpretation of it. Sometimes it doesn't even works, and even if it does, the enemy just waits out the time his abilities are locked, blocking. The power expires before their stamina runs out and you basically did nothing.
I think Boba's recovery is not that of an issue, I kinda feel like they elevated the death-zone of ledges, so you can't just fly out of pits and deapths like you used to.
- 6 years ago
@CoffeeTonic I think you’re referring to Claw Rush? Yes, I can only block the first hit from Claw Rush but only if it’s done with a dodge / block combo; I have to evade the first strike otherwise if I just block the system registers a hit as he passes behind me (console).
Broken is an under statement for Grevious at this point; I agree it makes the gameplay a nuisance.
I think the block + throw deal is somehow a mistake that the Devs either couldn’t be bothered to resolve or didn’t know how. It may be related to the addition of the ability for Vader to deflect while choking and somehow impacted his other ability. I can’t speak for PC but on console Vader’s choke is HIGHLY unreliable. Even when properly timed you risk it not affecting your opponent or “dropping” them immediately (even with star card applied); so it’s not a good ability to lean on in a pinch. Also, Choke is VERY bugged when attempting to drag someone off a ledge; the game rubber bands you while trying to choke them off and allows them to remain in combat.
My issue with Bosk is his opportunity to combine his high / long jump characteristic with his dodge. On console, when Bosk jumps saber strikes don’t register on him; indicating that the jacked up hit boxs saber users experience when they jump doesn’t apply to him. So essentially Bosk can alternate between his dodge and jumping and not be affected by saber strikes, while waiting for his proximity mines to cool down. The most effective saber user against him is Annakin who can at least pull him away from his mines and into your strike zone; everyone else will struggle. I don’t know if this is console specific.
Han having two unblockable abilities is a joke! I could live with Shoulder Charge if they’d fix Detonate Charge. .. DC does a ton of damage plus a knock back that on many maps is OP. At least with Shoulder Charge I can block the knock back portion of the ability even though I take damage.
Obi IMO is great because of his Stam; he has such high stam that properly used he can wear enemies down and deal damage while keeping his health pretty solid. His abilities are weak but the upshot to All Out Push is that he’s resistant to damage, immune from crowd control abilities, and gives an opportunity for his stam to regen; so even if you don’t intend to actually push your opponent you can hit their stam and hold them at bay while you recoup. I don’t even pay any mind to parries in this game as they really don’t exit and nor should they, not in this game.
Bobas immediate in air recovery essentially makes every crowd control ability useless against him save for one; Annakins pull; and even then an experienced Boba can jet out of that before reaching Annakin. Many of the maps provide Boba with such huge range of motion as well as being out of the AOE of all saber users. Boba has been revamped so that you NEED a blaster user to kill an experienced Boba and that’s not balanced. Being able to rocket out of opponents AOE constantly while doing damage is broken, then when you attempt to crowd control via a push he can recover immediately. And yes, they did increase the death zone for him; on Bespin he can fly (or be knocked) WELL under the area of play and not be eliminated. That’s a bit much.
- AuntySocialQueen6 years agoNew Scout
Claw rush is probably too good, however it's really the only thing GG has, if it wasn't for claw rush being the way it is, he'd be utterly worthless.
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