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Unrelenting advance can be blocked on PC, however, mostly the first hit. Since every Grievous player runs in circles or back and forth, it's impossible to defend from the second attack. And blaster heroes have no chance of evading it, thanks to the disjointed hitbox it can't be jumped or dodged. It would be fine if stun abilities (like Chewbacca's shock grenade, Lando's disabler, Han's detonite charge, etc) could knock him out of the animation. Or just double the recharge time of that ability. What I say since the scarif update: Griveous wasn't bad. He was a powerful hero, had a huge damage output but only an experienced player could get the most out of him, greedy Grievous players can easily run out of stamina and lose. But now even noobs can achieve high killstreaks with him, especially in ship phases of CS. Just hide behing walls and claw rush through corridirs - even if they get hit multiple times, the amount of kills restore most of the lost health. When the animation ends, they retreat and wait till the ability cools; strategy for idiots. We all had our fun with Grievous, we all enjoyed abusing him, but its starting to get enough.
As much az I like Iden, you're right. Lightsaber heroes sometimes have no chance against Iden on a 1v1 fight. Just shoot; if they defend, use alt fire. If they attack, stun and shoot. The damage for the alternate shot is too high and should require splash damaging Iden, preventing her from using it close-range.
Vader is still very powerful. The nerfs did weaken him, but that only means choke hold+saber throw is not a oneshot anymore. I still don't understand the fact why can he block while using abilities. Especially saber throw, thats just dumb. What is he blocking with when the saber is away? Most Vader players just turtle behind their defences, if the stamina runs out choke hold+saber throw, and wait for teammates to back them up.
I think Bossk is fine. Most of the time a blaster hero's 2 dodge can't defend you from an enemy mindlessly spamming attack, especially Luke. Nerfing his jump made him an OK hero, not too op but still deadly, especially in close-quarters and objectives.
Also Han's shoulder charge is a joke. Every other charge attack can be blocked, but this. I think if you charge shoulder-first to a lightsaber, you should be the one taking damage. That ability also has kind of a disjointed hitbox and sometimes the attack connects before Han reaches you. Sometimes I stun him with Dooku while charging, and even though he falls, and the animation plays, I get the damage and fall back/die. Even if my hit connected first, his hitbox somehow keeps moving forward even when he's falling down.
Also Obi-Wan... he's a great hero if youre good with saber parrys but his abilities are weak. Defensive rush is miles better now, but All-out push takes too much time to charge up and can easily be blocked or dodged by even simple infantry, and mind trick is porbably the weakest hero ability in the game. Even though mind tricks were Obi-Wan's signature force powers in the movies/Clone Wars, the game only gave us a weak interpretation of it. Sometimes it doesn't even works, and even if it does, the enemy just waits out the time his abilities are locked, blocking. The power expires before their stamina runs out and you basically did nothing.
I think Boba's recovery is not that of an issue, I kinda feel like they elevated the death-zone of ledges, so you can't just fly out of pits and deapths like you used to.
@CoffeeTonic I think you’re referring to Claw Rush? Yes, I can only block the first hit from Claw Rush but only if it’s done with a dodge / block combo; I have to evade the first strike otherwise if I just block the system registers a hit as he passes behind me (console).
Broken is an under statement for Grevious at this point; I agree it makes the gameplay a nuisance.
I think the block + throw deal is somehow a mistake that the Devs either couldn’t be bothered to resolve or didn’t know how. It may be related to the addition of the ability for Vader to deflect while choking and somehow impacted his other ability. I can’t speak for PC but on console Vader’s choke is HIGHLY unreliable. Even when properly timed you risk it not affecting your opponent or “dropping” them immediately (even with star card applied); so it’s not a good ability to lean on in a pinch. Also, Choke is VERY bugged when attempting to drag someone off a ledge; the game rubber bands you while trying to choke them off and allows them to remain in combat.
My issue with Bosk is his opportunity to combine his high / long jump characteristic with his dodge. On console, when Bosk jumps saber strikes don’t register on him; indicating that the jacked up hit boxs saber users experience when they jump doesn’t apply to him. So essentially Bosk can alternate between his dodge and jumping and not be affected by saber strikes, while waiting for his proximity mines to cool down. The most effective saber user against him is Annakin who can at least pull him away from his mines and into your strike zone; everyone else will struggle. I don’t know if this is console specific.
Han having two unblockable abilities is a joke! I could live with Shoulder Charge if they’d fix Detonate Charge. .. DC does a ton of damage plus a knock back that on many maps is OP. At least with Shoulder Charge I can block the knock back portion of the ability even though I take damage.
Obi IMO is great because of his Stam; he has such high stam that properly used he can wear enemies down and deal damage while keeping his health pretty solid. His abilities are weak but the upshot to All Out Push is that he’s resistant to damage, immune from crowd control abilities, and gives an opportunity for his stam to regen; so even if you don’t intend to actually push your opponent you can hit their stam and hold them at bay while you recoup. I don’t even pay any mind to parries in this game as they really don’t exit and nor should they, not in this game.
Bobas immediate in air recovery essentially makes every crowd control ability useless against him save for one; Annakins pull; and even then an experienced Boba can jet out of that before reaching Annakin. Many of the maps provide Boba with such huge range of motion as well as being out of the AOE of all saber users. Boba has been revamped so that you NEED a blaster user to kill an experienced Boba and that’s not balanced. Being able to rocket out of opponents AOE constantly while doing damage is broken, then when you attempt to crowd control via a push he can recover immediately. And yes, they did increase the death zone for him; on Bespin he can fly (or be knocked) WELL under the area of play and not be eliminated. That’s a bit much.
- AuntySocialQueen6 years agoNew Scout
Claw rush is probably too good, however it's really the only thing GG has, if it wasn't for claw rush being the way it is, he'd be utterly worthless.
- 6 years ago
@AuntySocialQueen I can’t say that I agree at all.
GG damage output is high! ... Unrelenting Advance is also unblockable and most saber users aren’t nimble enough to get behind him with the movement buff.
GG also has an incredibly fast ability recharge; essentially allowing him to spam abilities near back to back.
GG’s dodge distance is quite long also; GG has some attributes that make him a solid character without the ridiculous Claw Rush ... currently CR is only dodgeable once, is not “blockable”, does high damage, can register multiple hits, does a knock back, and reduces GG exposure to hits ... that’s a lot for one ability.
- 6 years ago@AuntySocialQueen Not really, his lightsaber strikes do a lot of damage from the back, he has a star card that gives him damage reduction, Grievous was in a good place before this mess, he was supposed to be strong against lightsaber heroes and weak against blaster heroes, nowadays it's exactly the opposite, lightsaber heroes are the only ones capable of surviving Grievous, blaster heroes are mostly done in a matter of seconds.
- 6 years ago
Yes, I meant claw rush, sorry...
And by what you say, there are quite many differences between console and PC. On PC, Vader's choke hold is a sure way to go. When he does that, he blocks meantime, sometimes deflecting every shot from any direction, even if they come from behind. He keeps enemies in air for a long time, sometimes even oneshotting infantry with that.
Also blaster heroes work differently. Sometimes even though Bossk jumps, the saber reaches him - sometimes it seems like the hitbox extends, following towards the enemy while jumping.
HVV has always been a mess, and the biggest issue is that I find the dark side much more powerful.
Also I don't know, but PC Bespin fixed lots of issues about Boba campers. You die almost instantly after going below the surface, so no flying around in the pits. Also the top of buildings that are unreachable by saber heroes are out of bonds now, so no camping anymore.
The best saber counter for Boba is Anakin. If you pull him, then use heroic might, he's basically down to one hit. What many players don't realize is to not use pushes on him. Just creates a distance, which is exactly what Boba players need.
Anyway, there are lots of things that could be better. Some should get fixed soon, because they're game breaking (like Grievous), others are no more than a nuisance. Again, everything comes down to how unfinished the game was, sadly EA left it before it could reach its full potential.
- 6 years ago
@CoffeeTonic Ok there are some clear differences in how the game behaves on console versus PC which makes sense as from what I understand the Devs only ever test on PC.
Yeah Vader’s choke is incredibly unreliable mans has been for a long time. As for Boba, yeah, his ability to exploit map zones that should otherwise kill him. I agree Annakin is the best bet against Boba be he shouldn’t be the sole light side hero with a balance against him. I don’t “like” to push Boba but if I have to do something to prevent him from lightning up my squad mate then I have to do something, even if it’s a push to disrupt him. ... on a map like Hoth I should be able to push him downward into the chasm but even though he gets pushed downward into it he can immediately recover and fly out; something he likely can’t do on PC.
Yeah the Bosk jump is a key tactic on console; you’ll see players alternating fluidly between jumping and dodging; knowing that the saber users aren’t going to land a hit.
A lot of the PC fixes you notice don’t reflect on console and I’m fairly sure the coding is the same but it’s likely compiled in a way that consoles aren’t able to properly resolve which goes to poor development.
I could live with many of the “bugs” if the Dev’s just fixed a lot of their crap logic.
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