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Yes, I meant claw rush, sorry...
And by what you say, there are quite many differences between console and PC. On PC, Vader's choke hold is a sure way to go. When he does that, he blocks meantime, sometimes deflecting every shot from any direction, even if they come from behind. He keeps enemies in air for a long time, sometimes even oneshotting infantry with that.
Also blaster heroes work differently. Sometimes even though Bossk jumps, the saber reaches him - sometimes it seems like the hitbox extends, following towards the enemy while jumping.
HVV has always been a mess, and the biggest issue is that I find the dark side much more powerful.
Also I don't know, but PC Bespin fixed lots of issues about Boba campers. You die almost instantly after going below the surface, so no flying around in the pits. Also the top of buildings that are unreachable by saber heroes are out of bonds now, so no camping anymore.
The best saber counter for Boba is Anakin. If you pull him, then use heroic might, he's basically down to one hit. What many players don't realize is to not use pushes on him. Just creates a distance, which is exactly what Boba players need.
Anyway, there are lots of things that could be better. Some should get fixed soon, because they're game breaking (like Grievous), others are no more than a nuisance. Again, everything comes down to how unfinished the game was, sadly EA left it before it could reach its full potential.
@CoffeeTonic Ok there are some clear differences in how the game behaves on console versus PC which makes sense as from what I understand the Devs only ever test on PC.
Yeah Vader’s choke is incredibly unreliable mans has been for a long time. As for Boba, yeah, his ability to exploit map zones that should otherwise kill him. I agree Annakin is the best bet against Boba be he shouldn’t be the sole light side hero with a balance against him. I don’t “like” to push Boba but if I have to do something to prevent him from lightning up my squad mate then I have to do something, even if it’s a push to disrupt him. ... on a map like Hoth I should be able to push him downward into the chasm but even though he gets pushed downward into it he can immediately recover and fly out; something he likely can’t do on PC.
Yeah the Bosk jump is a key tactic on console; you’ll see players alternating fluidly between jumping and dodging; knowing that the saber users aren’t going to land a hit.
A lot of the PC fixes you notice don’t reflect on console and I’m fairly sure the coding is the same but it’s likely compiled in a way that consoles aren’t able to properly resolve which goes to poor development.
I could live with many of the “bugs” if the Dev’s just fixed a lot of their crap logic.
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