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The amount of Rage quitting and team in- balance is at an all-time high right now and I play this game 6 to 8 hours a day everyday this is getting ridiculous. Support is long gone and this game is just a trash Heap right now
@draftnbyu There was a point when the game was much better but the Devs tried to over work the game and turned it into a mess.
the hallmark of poor design and poor logic is having the entire gameplay re-worked; essentially changing how the game not only feels but plays. This is something that should never happen in game development.
So many parts of this game are haphazard. It’s clear the Devs had no real direction or attention here. The matchmaking, the imbalances, the bugs / exploits, the gameplay mechanics, all your favorites, they’re all here.
one it got towards the end and the Devs knew the end of life was being called they still dropped the ball; rather than using that time to shore up the game and make the gameplay value better they wasted time on low quality DLC to draw new players. Not to make money as the game was deeply discounted or free by that point but to draw players to the developer / publisher; that’s what they wanted, a number spike. And they got it; by making the game spam playable they appeased new players to the game and kicked all the loyal players / customers in the teeth to do it.
- 5 years ago
@VetteC5RXI guess this is all inherited by the long line of Battlefield games.
Something like a matchmaking didn't exist there either, so as a new player, good luck with your default M-16 or AK-74 with no further weapon or class upgrades. At least you had the option to pick up the equipment of killed players to get better stuff for a moment.
Sure, this was all not a huge problem if you were a veteran already and started over again (did that here and there) because of aim skills, but poor equipment paired with no map knowledge and usually no great aim yet for this game definitely was a disadvantage for new players.
I think they kept that philosophy that matchmaking isn't required because everyone will get better stuff and adapt sooner or later, but this is simply a different game where casual mechanics allow pros to radically sweep the floor with noobs while not getting killed once.
- 5 years ago
@TRlALON You can see where they tried to put battlefield type logic into battlefront on the large multiplayer game modes but they fell short. Unlike battlefield where players have a singular player level and then various weapon levels / upgrades you can more easily match make based on character level but in Battlefront the main character level caps at 50 and from there it just gets messy with characters and classes. It’s almost impossible to identify skill matching in this way; especially when you drop so many double & triple XP periods.
they lost the ability to really match make when they implemented the prestige system and the tiered progression system.
Shortly before they put those into the game the newer players who got into the game due to the new trilogy movies complained on the other BF2 forums that they were being beat by experienced players. IMO those systems were put into the game to try and accommodate newer players but it just turned out to be really poor gameplay; especially for veterans.
By theory they could ignore match making because stats would evolve with character level. I honestly believe due to play testing that’s what they did here. In order to offset having to genuinely matchmake players they installed a broad tiered progression, beyond what was listed in the patch notes. It looks like it was the only way they knew how to address the matchmaking issues after all the other nonsense they had added to the game. There was a better way but the developers just didn’t seem to know any other way given the state of the game at the time.
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