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Interesting, I didn't know there was a buggy parry kind of in the game. It would definitely need to be fleshed out, but I agree with concerns about lag. That is normally an issue in fighting games, but I feel like it would be much worse in a large scale game like this. I agree the parry sounds risky, but consider that this would only be used against other heroes, and you would still need to find a strategic time to use it. This mechanic wouldn't even affect current gameplay unless you run into a hero in GA or something, and it would be better getting hit while punishing a parry rather than wildly swinging on a block and still getting shot at. If you look at successful parries in fighting games, I am talking really fast, like an animation that would be at the absolute longest half a second. The damage reduction is just to allow them to get in a couple swings. Also the stagger would be super slight, way shorter than staggers that currently exist in the game. I am stressing that this mechanic would be speedy when done right to focus on the action rather than some flashy animation. For failing a parry, all that happens is you have a slightly laggy animation, as with most fighting games. If you miss, it's possible the opponent wont even react in time to punish you. None of these animations would be slow, and actionable time would need to be quick for this system to work and feel good. Like I said, this is not perfect, but it would be way better than what we have now. Maybe by the time a third game comes out, general internet service and servers will be better to the point that this is feasible.
@MatteBlack13Ok, I think I just got an even clearer imagination of what you were thinking about, thanks for emphasizing.
Still, the main issues I see is lag and that this isn't really a fighting game, so I'd say it's fine imo that the lightsaber heroes have a rather simplistic fighting concept.
About the parry exploit, you can look it up on youtube, you'll find a lot of videos about it. I think it fits in quite well even if it's a bug because you are just using default attacks, no extra animations which couldn't be more perfect in the game's fast environment.
Maybe the animation window you suggest is really so short to not make a significant difference as it sounds like, however any sort of delay is a disadvantage for heroes regardless in an environment where shooters can roam and shoot freely.
I remember in BF2015 it was possible to do a saber lock between Luke and Vader and while it lasted, both were immune to any form of damage.
That lock-on window was very long, but if we'd include your version in this game, I think there'd still be some DR (maybe higher) like when doing evade moves is needed.
Well, the exact execution of that feature would show how it needs to be balanced, unfortunately the ended support kills any more good ideas about it.
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