Forum Discussion
@NathanSoul1You underestimate the amount of people who just spam, 90% of vaders I’ve encountered just spam attack. Detonate charge= no more claw rush, roll= no more choke + Saber throw. ‘Saber autolock outlasts hans triple roll’ by this do you mean you spam attack whilst the blaster hero is rolling hoping to hit them? If you do mean that then: Roll + Jump + Headshots = you’re dead, or the Han could shoulder charge you whilst you are mashing the attack button and you will be ragdolled. Grievous’s thrust is pretty easy to roll and avoid since it has a very clear wind up, and his unrelenting advance is pretty meh.
No I am not talking about pro vs amateur I'm talking two skilled players. Shoulder rush can be blocked, rapid fire can be blocked, roll can be ignored, charge blast can be sidestepped or just ignored, jumping doesn't work against force or sabers, purple card unrelenting advance shreds every blaster hero unless they run away which just opens them up to purple claw rush. Han's only chance is to take out most of grievous health before they get in melee range and most of the maps don't have that much space. Vader can block and side step to get in choke range, Dooku can sidestep and kills Han in 3 hits. Kylo has pull and freeze, Maul has dash.
- 6 years ago
Shoulder charge is unblockable
- 6 years ago@soapy_catuses Shoulder charge staggers if blocked, it doesn't knockdown like explosive does
- 6 years ago@NathanSoul1 Just because you aren’t good at a character doesn’t mean they are trash, dooku is easy to take out with Han I don’t even know why you mentioned him tbh, he need to be very close to you to actually hurt you with his abilities or lightsaber, by the time he gets to you, you can take out basically all his stamina and most of his health. ‘Rolling can be ignored’ there is actually no point debating with you if you think that, no rolling can not be ignored, rolling cancels every ability, lightsaber strike, or anything. Yes shoulder charge can be blocked, but it will also stagger you and take away a 1/4 of your health. Like I said in my previous comment, detonate charge cancels claw rush. ‘unrelenting advance shreds every blaster hero’ bro I think you can walk faster than that ability, the only people who actually die to claw rush are the people who stand still, also almost every ability in the game goes through it. The reason I said to jump after you roll is to make it so you are guaranteed to get headshots. I’m not just talking about pro vs amateur either, I’ve beaten level 200+ Vader’s and grievous’s in 1v1s with Han, he is definitely not trash and neither are the majority of the light side, you just have to learn how to play them. Yes, dark side does have an advantage because of broken abilities, op characters and glitches but that doesn’t make the light side trash, just get better with the heroes.
- 6 years ago
In my experience, light side requires more tactical practice where as the villains charge in. It makes sense and allows for more diverse gameplay.
- 6 years ago
@Bagginses2I main Luke so I won't say I'm great with Han but I have yet to meet a Han who I could not kill with a saber villain. Rolling gives you I-frames but it doesn't last forever and doesn't do damage, it just gives me time to recharge my stamina an force powers.
- 6 years ago
@NathanSoul1 "I main Luke"
So you run a lot?