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@ggibb65 lol and people think it's easy to just balance a game. It's true enough that it was needed to combat star fighters etc from the ground. Maybe they can have the torpedoes do the same damage to aerial vehicles and nerf it against ground vehicles perhaps not doing so much damage but reducing the vehicles damage resistance for an amount of time after impact.
@raidernaphtali agreed officers are an integral part the game and when you get a good team and the officers are getting stuck in, those buffs come in handy and I'd say in many cases the points on the board well deserved. However in my experience I find so many games where officers are hanging back not moving in on the objective buffing everyone running past not helping to secure the objective just sitting hiding and hoarding BP. Hopefully the new system they are looking to bring in will address this and they'll nerf the gaining of points to the level of other troops. The levels of the buffs imo are fine, but BP definitely needs nerfing. The lack of balance is highlighted by the fact that in GA its now become a regular occurance that teams start with more officers than the troopers they lead.
@Tinogiggedy Starfighters are super weak against sniper rifles.
- 7 years ago
@Rogue_Manda_YTI hear ya but if you get a good team in the fighters they end up dominating a game, snipers won't do it. I want to see torpedoes nerfed but not to the point they become useless again(im very fussy).
- 7 years ago
@Tinogiggedy Indeed, they should play critical role and give heavy trooper the HEAVY power. But still vehicles should keep at least a certain advantage over infantry. And it should be infantry that needs to maneuver more, not vehicles. Vehicles are slow, sloppy and they should withstand a punch. Starfighters are fast, bud get a turbulence effect with every hit. I would love the starfighters to have a GA version, that would give them flairs...
- ggibb657 years agoHero (Retired)
@Rogue_Manda_YT @Tinogiggedy - played last night where the teams were so unbalanced that the Ion torpedo was almost useless. By the time I got my first shot away, I was eliminated by players from behind, side or 2 AT-ST's working in tandem. Shows that the skills/tactics of the opposition are also a factor. We have talked about Team balancing on another thread but I would like to say here that last night was the worst I have seen it for a while. It was so bad some players were quitting mid game leaving the weaker team with only enough players to complete the game (which by the way was over - due to one team having the max heroes - before the first objective was achieved).
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