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OsvaldohPanicci's avatar
5 years ago

Is Yavin 4 (Supremacy) imbalanced by design?

I'm a relatively new player - started playing 2-3 months ago.

Who in their right mind thought it would be a good idea to give the Empire such a superior roster?

Empire gets:

  • TWO AT-STs
  • Much superior reinforcements - the ISB Agent and Death Trooper far outclass the Wookie and Ewok

Resistance:

  • AT-RT (lol)

On top of that, one of the most effective weapons to take down AT-STs, the Ion Torpedo, is locked behind a card, which most new players are unlikely to have.

As a result, most games of Yavin 4 are losses for the Resistance.

I'm certain that EA has winrate stats that show this problem.

Even just limiting ONE AT-ST and / or increasing their Battle Score cost would help a lot. Literally two variables to achieve a much better balance.

This is also an issue on other maps - Scarif, Tattoine - but I think Yavin 4 is the worst offender.

What the hell?

I would understand if there was a deliberate decision to make this imbalanced to recreate some underdog experience... but, as a player, I normally expect designers to do their best to balance a multiplayer experience. 

1 Reply

  • @OsvaldohPanicciaIt's not only a Yavin 4 issue, just play any Supremacy or GA map in the OT era and you'll see that the stacks are usually in favour of the Empire nowadays.

    I don't know whether it was a deliberate choice or not, they added these new reinforcements relatively late, near the end of support and probably didn't have the time to update them anyways. Even on maps without much vehicles the difference in reinforcements still persists.

    In BF2015 it definitely was a deliberate choice and, what a surprise, usually not a lot of fun for most people who played as the Rebels.

    Except for the sweats maybe who only played this mode to rush to the attacker's spawnpoint to farm kills.

    God I regret every minute I spent in this game except maybe the HvH mode, but even that one was straight unbalanced.

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