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This is becoming an issue for me and my groups again. Things worked fine for a few weeks, as far as I could tell, but in the last three days or so all the problems are happening again. It's as if any fix that you implemented has suddenly been shut off. Oregon servers, evenings, PS4. Biggest problem once again is being dumped into almost-empty servers waiting for one or more players that never arrive.
- 7 years ago
Also a note, I play on Oregon servers, and quite a few Australians are playing in these servers with us. I don't know if that is significant, but I noticed that a number of Australian players have been having big problems with this, so I wondered if that has anything to do with it.
- 7 years ago
Sorry, I've grown weary of noting the exact details you've asked for in this thread every time I report, but I do have a couple of things worth adding. For the past few weeks, the game has worked really well for me and my various groups, an occasional glitch, but only once every few days or so. Now, it has reverted back to all the group matchmaking problems I reported a few weeks ago. Things like: a player being kicked out of the group (not due to loss of internet, as PS4 party connection was uninterrupted), or entire group being removed from a full and well-balanced server and dumped into an empty server which is never populated.
A new thing: players clicking on a friend's name in the BF2 group dashboard, and hitting "join game". Get the usual message about being in the queue, position 1. Round ends, other non-group players leave the game, but player in position 1 is not pulled into the game during matchmaking. Game commences with unfilled numbers. We were experiencing other glitches, so everyone backed out of the game (which not only stinks for us and the time wasted, but also for other people who suddenly find themselves in a game where most players have left). Our only choice was for everyone to leave the group, and start a new group.
Being split up from a full and well-balanced game is really a weird way for the matchmaking to work. We were playing late one night, and we got split up from a full game during matchmaking, and dumped into a mostly empty server with not enough players. So we immediately left to look for a new game, and we were matched with the other half of the previous game's players, who has ALSO been dumped into a mostly empty server with not enough players. Obviously it was a non-peak time, so why would your matchmaking not recognize that there were not enough players online to populate both new games, and just leave well enough alone? Although we were glad to find them again, by chance, it took far longer than if the matchmaking had just left us all together in the first place.
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