7 years ago
Kylo Ren Frenzy Broken
Product: Star Wars Battlefront II Platform:Microsoft XBOX One What is your issue related to? General Summarize your bug Kylo Ren’s “Frenzy” ability is not breaking through saber wielders blocks. E...
Kylo's Frenzy does break block, but it does not hit if dodged. If a character blocks, then dodges, and then either block or dodge again, he'll probably bypass any of kylo's damages. I find this a hard move. It's doable, but it's very precise.
Kylo's Frenzy usually hits once, sometimes twice, rarely three times and rarely none too. Considering each hit does 125 damage, I find it balanced. I won't say for GA, nor for HS, but definetly for HvV. Also, knowing when to use his Frenzy is key. Getting the first hit because of good play usually awards you at least a second hit, for a total of 250 damage.
Kylo's Frenzy also forces the enemy to engage him, there's nothing one can do while being targetted by his frenzy except dealing with it. Rarely too a targetted enemy can use a move which cancels his frenzy after the first hit lands or misses, as using a skill while between his 3 hits usually results in just being hit and getting the ability cancelled.
I honestly see no reason to tweak even more this skill. It's working well with the current meta, and Kylo is very solid character to use in HvV. Again, just to clarify, my opinions are solely related to HvV meta, the only mode I play for real.
What you’re explaining is NOT what I’m experiencing.
I’m aware the Frenzy ability can be dodged, that’s not the complaint.
the issue is that on recurring basis (i.e. every time) Kylo can active Frenzy on a highlighted, identifies target who is using a saber to block; even with the opponent dodging ZERO times the Frenzy will NOT break through the block.
Kylo will swing his saber essentially registering no hits and cussing no damage.
Im specifically describing when an opponent is blocking and doesn’t dodge. Many players realize this ability is broken and will only dodge if out of stamina; otherwise they can just stand there and completely block the ability.
This is a bug as the ability is supposed to break through blocks. Registering one to two strikes is optimum and what I would expect, however, that’s not what’s happening.
The damage per strike of Frenzy isn’t incredibly more than the damage of a standard saber strike from Kylo so this ability needs to work properly.