7 years ago
Kylo Ren Frenzy Broken
Product: Star Wars Battlefront II Platform:Microsoft XBOX One What is your issue related to? General Summarize your bug Kylo Ren’s “Frenzy” ability is not breaking through saber wielders blocks. E...
Also, I have to correct you. There are multiple abilities which WILL effectively cancel out Frenzy:
Lukes Push, Yodas Unleash, Anikans Heroic Might, even Hans Shoulder charge now that it does knock back will cancel out Frenzy. I experience this on a daily basis.
I can assume that its due, in part, to the fact that damage isn’t registering during the ability for a vast majority of the time.
Proper timing is key, however, the gameplay mechanics aren’t precise in this game to begin with. That being said for the ability to truly be useful it needs to be adjusted for a greater accuracy percentage. An ability that has a useful effectiveness only during 15% of gameplay isn’t useful or balanced, nor is the ability by any means considered OP given that opponents CAN dodge out of it.
This isn’t a matter of proper timing it’s a matter of game mechanics not being properly optimized in this particular circumstance which is resulting in an ability that’s registering a benefit only 15% of the time it’s properly activated.
I tried to attach a video clip, however, the website doesn’t support it. The clip can be found under my Xbox Gamertag: VetteZ51; the clip was uploaded on 6/22 and features me as Kylo Ren on the Death Star II map of HvV
In the clip at roughly the 4 second mark Kylo activates Frenzy while Luke is still within the animation to get up after being frozen. There is no initial block during the activation of Frenzy, however, the initial strike of Frenzy doesn’t register damage or a hit market. Luke does end up blocking during the rest of the active Frenzy but at NO point during the strikes are hit markers or damage registered. The first strike should have been an absolute damage strike and it wasn’t. The subsequent Frenzy strikes also failed to deal any damage. I’d also like to note that Luke is NOT dodging, moreover his character is expressing a stagger animation as a result of the advancing Frenzy.
The only hit marker that gets registered during this period of play is when Luke uses his push ability and my regular saber strike is recognized; at this time you can see in the clip that Frenzy is already in cooldown and not active. Afterward I engage Luke additionally and do defeat him, however, the Frenzy ability that I had setup and properly timed failed to provide any result.
It seems clear from this clip that the mechanics here are NOT correct and need to be addressed. Not only is the Frenzy not breaking blocks as it should but it’s also not registering damage as it should a majority of the time.
With recent updates to Frenzy you really cannot activate the ability unless it IS properly timed as the highlighted target activation has a pretty narrow AOE, meaning that opponents utilizing their high mobility and speed help to ensure they’re not within activation range. This is intended and that’s fine but what that also means is that when Frenzy IS properly timed and activated we expect that it’s going to work AND that it’s going to yield SOME result. Not every strike will land but the initial strike should always land and register damage; the rest of the strikes can be dodged and that’s fine.
This ability is bugged. And yes this is Xbox One and HvV ... I cannot speak as to whether this issue exists on other platforms.