7 years ago
Kylo Ren Frenzy Broken
Product: Star Wars Battlefront II Platform:Microsoft XBOX One What is your issue related to? General Summarize your bug Kylo Ren’s “Frenzy” ability is not breaking through saber wielders blocks. E...
I have to strongly disagree and would invite you to review the game clip I mentioned in my previous post.
for clarification purposes; yes, I expect Frenzy to BYPASS blocks!
By NOT bypassing blocks correctly, no, the ability is not balanced and does not contribute towards balanced gameplay. An ability that fails to land ANY damage MORE than 80% of the time is NOT balance, I’m sorry; and I’m sure the majority of the gaming community would agree.
Again, I never stated that EVERY strike would recognize damage as hero’s CAN dodge the strikes and in some cases, can even dodge the initial strike if properly timed, however, Frenzy should NOT simply be able to be 100% blocked and register 0 damage when properly timed and that’s what’s happening and the video clip I referenced is proof of that.
The circumstances you’re quoting such as teammates assisting or dodging are NOT what I’m describing.
In my experience with this character and this game, which goes back to pre-release; I have been playing this game since pre release; I’m telling you that the ability, in its current state, is not functioning properly on HvV on Xbox One. Again, refer to the game clip video I referenced for further understanding.
Under no circumstances of “balanced gameplay” should a properly timed ability activation result in absolutely no damage done or no effect done.
Also, just for clarification purposes; what I’m explaining is that properly timed Frenzy activations are dealing ZERO hit ... ZERO .. not one, not tow, not three, not sometimes two .... ZERO.
All 3 strikes are being blocked without using any dodge.
Thats a problem.
With regard to the damage reduction, no; absolutely not. 40% is garbage.
Kenobi gets 80% for All out Push and Vader gets 90% during Choke!! And Kylo gets a measly 40% during a VERY short time frame ability????
personally, given Kylos lower base health and the short duration of Frenzy that should be closer to 60% - 70% reduction to be in line with everyone else.
But thats not what I really have concern with; the Frenzy ability not regularly recognizing damage is, and again, there is video proof of this.
Ive been gaming since 1987; I’ve played across every genre and platform; I have to be honest here the overall mechanics on Battlefront 2 have to be some of the most poorly coordinated I’ve ever encountered. Due to that it’s makes it all more important that abilities work and that they’re balanced with regard to all characters, not just themselves.
Well, I never searched for XBox clips, but you can display your clip here, I'll definetly review it if you bring it here. In the Compose tab of a Reply you can insert video through the 'Insert a Video' button in its panel. After clicking it you choose the 'From the Web' tab and put the link there and hit preview. After the preview is loaded you just need to choose its size and confirm and the video will be shown here. This way ou can show any video no matter its length, as it won't be uploaded to this site, just showwn in the reply. Let me show you an example using an youtube link: https://www.youtube.com/watch?v=FHiLtjZlWh4
I'll continue to discuss this up to the last post you made, but when I show you everything is working as intended, especially because devs aren't very clear what exactly the abilities do, so we must take player feedback and character ranking in the meta to see if it seems right, we're delving into the realm of opinions, and this is a BUG reporting forum, not a place to discuss changes to the game. And Frenzy seems right, despite it could use a tweak to not allow a character to simply stand blocking all 3 hits, which is as easy as decreasing the time between hits, so the following hits can get the enemy before he recovers from the broken block.
I've been playing since pre-release too. I have more then 1700 hours of gameplay. I have seen all iterations of Kylo's Frenzy, and despite I liked more that one which he could hit up to 7 times, this one is much more reliable then that one back then. With the damage boost I feel it's actually better, despite not so interesting as before. And there were many iterations, especially the initial one, which the skill was utter garbage, as a simple move by the enemy would usually make the skill miss. It was too easy to ignore Kylo's Frenzy in some updates of this game.
And yes, Battlefront II is very messy concerning their core game mechanics. I agree many things are flawed, I've been very vocal about this since February 2018. But in this case I feel everything is OK. You insist the skill does nothing when it's blocked, but I already explained this is not true. An enemy defending Frenzy not only becomes vulnerable to Kylo's allies, but also becomes semi-stuck in the frenzy for its duration as if he tries to ignore Kylo and attack someone else, his attack will fail, and he'll then be hit by Frenzy. It's a skill which may deal good damage, makes the enemy easy prey for allies, and gets the enemy busy with Kylo for 1 to 2 seconds. In HvV this is very good as there it's all about teamplay. I use it a lot and it's always a good move. It also has a very low recharge time, which allows it to be used very frequently. It can also be used to close distance quickly, like another dodge. It's a great skill.
And about the Damage Reduction, I agree it isn't one of the highest there is, but it's good for Kylo. Most of the damage Kylo takes during Frenzy is damage which will also disrupt Frenzy, so this reduction usually applies only once as when the ability is cancelled, the damage reduction is cancelled with it. It also doesn't last long enough for a shooter to melt him down, unless he's ganged up. I know Ani, Vader, and Obi can withstand much more, but IMO their damage reduction is too high, it isn't healthy for this game. I think theirs should decrease while Kylo's is already in a good state.
So get the video here so I can review it. A character which is standing up can block skills and attacks, so I wouldn't be surprised if that's what happened in the case you described. Also take a look at mine and you'll see Frenzy working like a charm.
The link to the video will be at the bottom of this thread. Items of note to pay attention to: 1. The initial strike of Frenzy was timed to contact while Link was still in an animation and therefore not blocking; as such the initial strike SHOULD have registered damage but did not. 2. You can see that the remaining Frenzy strikes are avoided yet the initial should have yielded damage.
the video you provided is being played on PC and is pre update. I’m speaking specifically to Xbox One users. In order to do proper research on the issue you must use the same platform where the issue is being observed.
Again, what you’re describing about the Frenzy ability mechanics against a blocking opponent are NOT what I’m experiencing. Opponents are NOT “locked” into Kylos Frenzy, they CAN dodge REPEATEDLY away from both leaps. Proper timing will enable opponents to simply dodge out of the strikes.
If the strikes are unable to bypass blocks AND opponents can directly dodge the strikes every time then how is the ability supposed to be useful?
The argument for this ability, specifically, to bypass blocks is rooted in the fact that the opponents are allowed to dodge them. That being said; a block bypass is balance because even WITH a block bypass that’s no guarantee of a hit or damage being dealt; it actually doesn’t even guarantee a likelihood at this point at nearly all players are versed in dodge.
Pull & Feeeze can be blocked and that’s fair. Looking at Kylo’s all around attributes he’s not the fastest character nor does he have the highest dodge potential (like say Dooku). Those attributes are fair but by no means top tier. Kylos base health is average as well; he doesn’t have star cards to increase his base health, his health regen isn’t the fastest, nor is Kylo a tank like Vader or Chewbacca. None of Kylos overall stats are out of line or overly strong. Take Rey for example, her base damage is slightly less than Kylos with this update but she has a disruptive ability that cannot be blocked (potentially dodged in rare cases) which increase her likelihood of landing strikes. Kylo used to be able to leap with Frenzy to reach opponents affected by his Freeze, however, now he cannot; Freeze has a far larger AOE then Frenzy meaning it’s much harder to use these abilities in conjunction; even still. Back to my original point.
I am experiencing situations where Frenzy, being properly timed, is having zero affect on my opponents. Than can block and repetitively dodge the ability, completely negating it. Frenzy is NOT an OP ability; doing the same damage as a standard strike and given that its dodge able there’s no logic in it not bypassing a block. That would create balance.
Now, IF opponents weren’t able to fully dodge out of the Frenzy ability I would agree with you. Opponents are not trapped, at least not on Xbox One. You may be experiencing something different on PC but on the console that’s NOT what’s happening.