7 years ago
Kylo Ren Frenzy Broken
Product: Star Wars Battlefront II Platform:Microsoft XBOX One What is your issue related to? General Summarize your bug Kylo Ren’s “Frenzy” ability is not breaking through saber wielders blocks. E...
Also, just for clarification purposes; what I’m explaining is that properly timed Frenzy activations are dealing ZERO hit ... ZERO .. not one, not tow, not three, not sometimes two .... ZERO.
All 3 strikes are being blocked without using any dodge.
Thats a problem.
With regard to the damage reduction, no; absolutely not. 40% is garbage.
Kenobi gets 80% for All out Push and Vader gets 90% during Choke!! And Kylo gets a measly 40% during a VERY short time frame ability????
personally, given Kylos lower base health and the short duration of Frenzy that should be closer to 60% - 70% reduction to be in line with everyone else.
But thats not what I really have concern with; the Frenzy ability not regularly recognizing damage is, and again, there is video proof of this.
Ive been gaming since 1987; I’ve played across every genre and platform; I have to be honest here the overall mechanics on Battlefront 2 have to be some of the most poorly coordinated I’ve ever encountered. Due to that it’s makes it all more important that abilities work and that they’re balanced with regard to all characters, not just themselves.
Well, I never searched for XBox clips, but you can display your clip here, I'll definetly review it if you bring it here. In the Compose tab of a Reply you can insert video through the 'Insert a Video' button in its panel. After clicking it you choose the 'From the Web' tab and put the link there and hit preview. After the preview is loaded you just need to choose its size and confirm and the video will be shown here. This way ou can show any video no matter its length, as it won't be uploaded to this site, just showwn in the reply. Let me show you an example using an youtube link: https://www.youtube.com/watch?v=FHiLtjZlWh4
I'll continue to discuss this up to the last post you made, but when I show you everything is working as intended, especially because devs aren't very clear what exactly the abilities do, so we must take player feedback and character ranking in the meta to see if it seems right, we're delving into the realm of opinions, and this is a BUG reporting forum, not a place to discuss changes to the game. And Frenzy seems right, despite it could use a tweak to not allow a character to simply stand blocking all 3 hits, which is as easy as decreasing the time between hits, so the following hits can get the enemy before he recovers from the broken block.
I've been playing since pre-release too. I have more then 1700 hours of gameplay. I have seen all iterations of Kylo's Frenzy, and despite I liked more that one which he could hit up to 7 times, this one is much more reliable then that one back then. With the damage boost I feel it's actually better, despite not so interesting as before. And there were many iterations, especially the initial one, which the skill was utter garbage, as a simple move by the enemy would usually make the skill miss. It was too easy to ignore Kylo's Frenzy in some updates of this game.
And yes, Battlefront II is very messy concerning their core game mechanics. I agree many things are flawed, I've been very vocal about this since February 2018. But in this case I feel everything is OK. You insist the skill does nothing when it's blocked, but I already explained this is not true. An enemy defending Frenzy not only becomes vulnerable to Kylo's allies, but also becomes semi-stuck in the frenzy for its duration as if he tries to ignore Kylo and attack someone else, his attack will fail, and he'll then be hit by Frenzy. It's a skill which may deal good damage, makes the enemy easy prey for allies, and gets the enemy busy with Kylo for 1 to 2 seconds. In HvV this is very good as there it's all about teamplay. I use it a lot and it's always a good move. It also has a very low recharge time, which allows it to be used very frequently. It can also be used to close distance quickly, like another dodge. It's a great skill.
And about the Damage Reduction, I agree it isn't one of the highest there is, but it's good for Kylo. Most of the damage Kylo takes during Frenzy is damage which will also disrupt Frenzy, so this reduction usually applies only once as when the ability is cancelled, the damage reduction is cancelled with it. It also doesn't last long enough for a shooter to melt him down, unless he's ganged up. I know Ani, Vader, and Obi can withstand much more, but IMO their damage reduction is too high, it isn't healthy for this game. I think theirs should decrease while Kylo's is already in a good state.
So get the video here so I can review it. A character which is standing up can block skills and attacks, so I wouldn't be surprised if that's what happened in the case you described. Also take a look at mine and you'll see Frenzy working like a charm.
The link to the video will be at the bottom of this thread. Items of note to pay attention to: 1. The initial strike of Frenzy was timed to contact while Link was still in an animation and therefore not blocking; as such the initial strike SHOULD have registered damage but did not. 2. You can see that the remaining Frenzy strikes are avoided yet the initial should have yielded damage.
the video you provided is being played on PC and is pre update. I’m speaking specifically to Xbox One users. In order to do proper research on the issue you must use the same platform where the issue is being observed.
Again, what you’re describing about the Frenzy ability mechanics against a blocking opponent are NOT what I’m experiencing. Opponents are NOT “locked” into Kylos Frenzy, they CAN dodge REPEATEDLY away from both leaps. Proper timing will enable opponents to simply dodge out of the strikes.
If the strikes are unable to bypass blocks AND opponents can directly dodge the strikes every time then how is the ability supposed to be useful?
The argument for this ability, specifically, to bypass blocks is rooted in the fact that the opponents are allowed to dodge them. That being said; a block bypass is balance because even WITH a block bypass that’s no guarantee of a hit or damage being dealt; it actually doesn’t even guarantee a likelihood at this point at nearly all players are versed in dodge.
Pull & Feeeze can be blocked and that’s fair. Looking at Kylo’s all around attributes he’s not the fastest character nor does he have the highest dodge potential (like say Dooku). Those attributes are fair but by no means top tier. Kylos base health is average as well; he doesn’t have star cards to increase his base health, his health regen isn’t the fastest, nor is Kylo a tank like Vader or Chewbacca. None of Kylos overall stats are out of line or overly strong. Take Rey for example, her base damage is slightly less than Kylos with this update but she has a disruptive ability that cannot be blocked (potentially dodged in rare cases) which increase her likelihood of landing strikes. Kylo used to be able to leap with Frenzy to reach opponents affected by his Freeze, however, now he cannot; Freeze has a far larger AOE then Frenzy meaning it’s much harder to use these abilities in conjunction; even still. Back to my original point.
I am experiencing situations where Frenzy, being properly timed, is having zero affect on my opponents. Than can block and repetitively dodge the ability, completely negating it. Frenzy is NOT an OP ability; doing the same damage as a standard strike and given that its dodge able there’s no logic in it not bypassing a block. That would create balance.
Now, IF opponents weren’t able to fully dodge out of the Frenzy ability I would agree with you. Opponents are not trapped, at least not on Xbox One. You may be experiencing something different on PC but on the console that’s NOT what’s happening.
I'd gladly test this on Xbox if I had one. Neither do I have the money to buy one, nor DICE is willing to give me one to conduct some testings as I don't work for them. I can upload newer videos post patch of Kylo doing the same thing, I just linked that one because my frenzy timing was very good on that match.
I've reviewed your video, and I was already prepared to tell you again that saber users can start blocking while standing up even before their standing up animation has finished. But that's not even the case. It's VERY clear Luke (loved the Link typo BTW, he is Star Wars Link after all) starts blocking your Frenzy prior to the first strike. And as I said before, Frenzy can be fully blocked if the target remains blocking for its entire duration. This wasn't like that since launch, and I only got aware of it because of your report, as I stated before. But it's a fact, and that you can say is abusive and I agree. Frenzy, as a block breaking ability, should be fast enough to actually hit with a following strike a broken block character from a previous strike.
Also, you seem not to understand what Locked means in this context. If Phasma starts using her staff strikes, you can move away and ignore her while she's still performing the second or third strikes. She'll be swinging in the air while you're already free to chase other villains. With Kylo, even if you dodge away, he comes right into you with the next strike of Frenzy. It's very hard to get out of reach or cancel Kylo's Frenzy just by trying to move away/dodge, he must have some scenario to block his frenzy, or you must suffer some serious forced movement effect to get out of his reach while he's using frenzy. If you remain blocking or dodging away, you are LOCKED doing this: you can't focus on attacking or blocking other enemies while Kylo is in his Frenzy on you. You must deal with his Frenzy, either by blocking, dodging, or getting hit, (or in rare cases interrupting him with a staggering/immobilizing/forced-movement effect) but in no way you can ignore him and try to deal with another enemy while he is in his Frenzy targetting you. This effectively locks an enemy into dealing with kylo for 1 to 2 seconds, which can be a relief for your teammates in HvV. This is a tactical move that Frenzy allows, even if it may not deal any damage.
If you insist that Frenzy must bypass blocks expect a serious damage nerf to his ability as DICE won't allow for such a high damaging ability to bypass blocks freely without a nerf. Currently poor shooters are no match for Frenzy if it's performed well. Hitting 2 times with Frenzy on a shooter hero is really easy, I do that all the time, and just that is enough to remove a considerable amount of their permanent health, as 2 Frenzy strikes deal 250 damage (but mine deal 290 as I use the damage enhancing Star Card).
Oh and I find it very easy to link either pull or freeze with Frenzy, although I prefer to strike normally first once or twice to then use Frenzy. If you find it hard to use frenzy on frozen characters, you're probably using the extended Freeze's reach and activating freeze from a standing still position. You can use it while jumping, so your arc propels you to the enemy while performing th freeze, making you get in reach to use frenzy right after it.
So your experience seems to be a normal experience that I see on PC everyday, the gameplay you presented would happen the same way if it was done on PC. I can't see this as an Xbox only issue by the evidence you provided. It seems to be a matter of opinion: you find Frenzy bad because of its working restrictions. As far as I can tell it's working as intended since the latest changes. The only thing I find weird is it not taking advantage of breaking block with the first strike to actually hit with the second strike. IMO I think the strikes could be sped up a bit to at least allow the following strikes to actually hit if the previous strike broke the enemy's block.