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Officer: Your turret explosion can be quite powerful, if you're forced back and your turret is ignored, you can remote detonate it to do quite a bit of damage to your attackers.
Strike: Save your points for the rocket trooper. As much of the feedback will attest, it's quite difficult for the FO side to win this game mode, I found that if I took a rocket trooper and flew through the woods fast I'd have more luck than with any other class.
Galactic Assault: As droids, Push Push Push the objective. When on the droid side I've noticed my team will lose more when folks fight around the MTT rather than near the Ion Blasters. Focus on where the Ion Blasters are spawning, and when the position changes try to rush forward to it. The clones can damage the MTT from as much as 100m away, and it's quite easy for them to find an awkward safe angle to hit the MTT from, even if it's being actively piloted. You get info about the ion carriers' location, use it.
If you see something shiny in the distance, DUCK! It's probably a sniper taking aim.
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