Forum Discussion
Galactic Assault tip:
For the Assault class use your vanguard ability at the start of the round and each phase to quickly get to the objective sooner.
This works best if your're the attackers on the first phase at the start of the round (especially on Kamino for the droids). You can get to the objective before the defenders this way and if you can hold off some of the defenders at the point(s) long enough for everyone to move in you can get a foothold inside the rooms or areas faster and will save time/lives drastically without having to deal with all the choke points.
If you have friends to back you up using the same tactic this is more effective and easier to do. Especially if you can't hold off many enemies on your own for long.
Great topic. Thanks for posting.
I generally follow the tips, yet I still suck! LOL (It's all relative, I suppose.)
Anyone have any advice on specific videos to watch that will help? While there's quite a few out there, I would prefer to spend my time on the videos that are most helpful.
Thanks for your help.
- Anonymous8 years ago
Once you've invested time into the game and have the option for various load outs for your trooper, it is important to customize your load out to best fit your role and the combat scenario you want to put yourself into.
Different primary weapons have different effective ranges and time to kill.
Don't fight fair. Setup your load out to have a clear advantage over other load outs and then force the fighting scenario where you are most advantaged.
For instance,
If you are playing a heavy at close range consider running the improved shield card and the TL-50. If you are playing a heavy at long range then the ion turret card and a scoped FWMB will suite you much better.- 8 years ago
@Peligrad wrote:Once you've invested time into the game and have the option for various load outs for your trooper, it is important to customize your load out to best fit your role and the combat scenario you want to put yourself into.
Different primary weapons have different effective ranges and time to kill.
For instance,
If you are playing a heavy at close range consider running the improved shield card and the TL-50. If you are playing a heavy at long range then the ion turret card and FWMB will suite you much better.Yes, good one!
Have you heard or read anything about presets? Swapping out three cards and a weapon on a regular basis will get quite tedious.
- Anonymous8 years ago
I hope they come out with this. I haven't heard anything.
I have two main load outs that I switch between. Luckily it is just one card and one primary that I switch between the two...
Would be really nice to have pre-sets.
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