Forum Discussion
6 years ago
@C-townladiesman Great idea, here’s mine:
First order:
Jet trooper-2000
sith trooper-2000
Flametrooper-1000
Resistance:
Gunner-1500
Spy-1500
Rocket jumper-1500
Republic:
They should all be kept the same
CIS:
Keep the same
Rebels:
Ewok-1000
Rocket trooper-1000
Wookie-1000
Empire:
Rocket trooper-1000
ISB-1500
Death trooper-2000
First order:
Jet trooper-2000
sith trooper-2000
Flametrooper-1000
Resistance:
Gunner-1500
Spy-1500
Rocket jumper-1500
Republic:
They should all be kept the same
CIS:
Keep the same
Rebels:
Ewok-1000
Rocket trooper-1000
Wookie-1000
Empire:
Rocket trooper-1000
ISB-1500
Death trooper-2000
- 6 years ago@LemonConsumption They’re good guidelines, but the overall cost of reinforcements per faction can’t be unequal, as it would just show one side is better than the other. It’s easier to remember and regulate with just 3 types of costs rather than some repeating
- 6 years ago@HCarbonic Yeah that’s understandable. The problem is that the empire reinforcements are just so much better than the rebel ones so they should cost a little more to even the odds, seeing as dice isn’t doing anymore patches
- C-townladiesman6 years agoRising Veteran
I wouldn't mind some factions having higher reinforcement costs than others, but I feel like people will exploit that and instead of "balancing" the game it could instead turn the tables completely around.
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