Forum Discussion
First order:
Jet trooper-2000
sith trooper-2000
Flametrooper-1000
Resistance:
Gunner-1500
Spy-1500
Rocket jumper-1500
Republic:
They should all be kept the same
CIS:
Keep the same
Rebels:
Ewok-1000
Rocket trooper-1000
Wookie-1000
Empire:
Rocket trooper-1000
ISB-1500
Death trooper-2000
- 6 years ago@HCarbonic Yeah that’s understandable. The problem is that the empire reinforcements are just so much better than the rebel ones so they should cost a little more to even the odds, seeing as dice isn’t doing anymore patches
- C-townladiesman6 years agoRising Veteran
I wouldn't mind some factions having higher reinforcement costs than others, but I feel like people will exploit that and instead of "balancing" the game it could instead turn the tables completely around.
- C-townladiesman6 years agoRising Veteran
Here is a rough draft of what I'd like to see:
All ariels- automatic 1500 battle points (at least)
Republic
Commando- 2000
Arc Trooper- 2000
Jet Trooper- 1500
Wookie- 1000
CIS
Commando Droid- 2000
Super Battle Droid- 2000
Rocket Droid- 1500
Droideka- 1000
Rebels
Jump Trooper- 2000
Wookie- 1500
Ewok- 1000
Empire
Death Trooper- 2000
Rocket Trooper- 1500
ISB Agent- 1000
Resistance
Ovissian Gunner- 2000
Jump Trooper- 1500
Caphex Spy- 1000
First Order
Sith Trooper- 2000
Jet Trooper- 1500
Flametrooper- 1000
I based these costs from my opinion of the effectiveness of the reinforcements in MOST general scenarios. This video by battlefront knight backs up most of the usefulness and strengths of said reinforcements which corresponds with my list. https://www.youtube.com/watch?v=lN558CgzA6k