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DaiJooky's avatar
7 years ago

Lightsabers killing despite not actually hitting

Product: Star Wars Battlefront II
Platform:Sony Playstation 4
What is your issue related to? General
Summarize your bug Lightsaber heroes can land a hit despite not being in range to do so.
What is your gamertag/PSN ID/EA Account name? Daijooky
How often does the bug occur? Every time (100%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? 01/03/2019
What time did you see the bug? (HH:MM AM/PM) 4:00 am
In what game mode did the bug occur? Heroes vs. Villains
What is your time zone? EST (IET) - GMT - 5:30
Steps: How can we find the bug ourselves? Fight against a saber hero
What happens when the bug occurs? You will still take/deal damage, despite not being in the range to actually have hit.
What do you expect to see? Correction in the animation versus the range gap or make it so a swing that is not in range doesn't hit
Please select your region North America
AMD or Nvidia Model Number N/A

 Examples of this, while playing HvV (unsure if it happens in GA) when fight against a saber hero, they will land a hut despite my not being in their range. One example was while playing as Bosk, Rey was swinging at me as I was retreating. I went up on a platform on Starkiller (the fuel depot you have to sabotage as the resistance) and then kept up and backwards to gain max height to get more distance from her. She came up the steps and swung at where I had been standing and somehow still hit me. Even though the swing was  completely underneath me. Also have seen pretty much every saber hero hit when they shouldn't have at some point recently. I did save the video of it as well

5 Replies

  • Wow wish I had this problem, I've got the opposite situation, there's times you can be sitting on the enemies face and can't inflict damage with a saber. 

  • This maybe happens because for some players who always run to escape your hit like boba fett with his jetpacks and for the well-known coward , Grievous.

  • RogueZeroRendar's avatar
    RogueZeroRendar
    Seasoned Ace
    7 years ago

    @DaiJooky

    By your description it seems to me your experiencing a LAG issue. And before anyone assumes they know everything about LAG, LAG may take many forms. One of them is caused by ping disparities.

    Each action on your client must be sent to the server, and then resent to the other client. The same for your foe's actions. This means that many times, if your ping is high enough, either your enemy appears to be in a place that he already left, or you believe to be somewhere, just to be brought back to a prievous place through a mysterious warp.

    As the server is the one who dictates the rules, if your client happens to be showing things that are either a past situation, or a situation not yet processed by the server, it'll correct those based on other situations happening for it.

    This explains slashing an enemy and not hitting him, and this also explains leaving an enemy just to be hit through an unbelievable distance (or even be brought back to a prievous place to take the hit).

    However, and here comes the best part, I already experienced Palpatine and Luke doing incredibly far hits, that have nothing to do with LAG. Enemy players across the map taking hits from these 2 characters as if they were in close quarters. As I have no idea how to reproduce this yet, and it occurs very rarely, I didn't report it yet.

  • After several dozen matches, all with various states of internet signal strength, I've come to the conclusion that it is less a lag/latency issue as it is a game mechanics issue. The game is counting anything in the line of sight as everything in the characters line of sight no matter the height difference. I would have accepted, begrudgingly, that getting hit despite being nowhere near the opposing character a lag issue but for one thing. At no point does anyone I am fighting actually jump to swing at me every time I am at max jump height yet still get tagged. In most cases, the person hitting me is clearly doing so at a different height and a few times I was over open space and got hit yet the other player didn't fall to their death. A good example of this is Grievous and his thrust surge ability. Again I timed the dodge to his attack, which put me again over a drop, yet he still hit me and did not fall down to the next level but remained on the upper platform. (we were on Kamino) All of these observations have led me to conclude that a few of the game mechanics need adjusting. For instance, in a match I just played, Emo did his freeze ability and despite my being around a corner I was frozen. Then he proceeded to ignore both Luke repulse and push all because he was attacking at the time. But that is a bug report for another time. In summary, line of sight doesn't and shouldn't equal everything in front of you. Height differences need to be calculated into it.

  • RogueZeroRendar's avatar
    RogueZeroRendar
    Seasoned Ace
    6 years ago

    @DaiJooky 

    Grievous Thrust Surge Far Hit BUG is another issue, one I reported here: https://answers.ea.com/t5/Bug-Reports/Grievous-s-Thrust-Surge-Far-Hit-BUG/m-p/7288971

    Taking this ability, which is bugged, out of the question, let's come back to your issue.

    Getting a saber hit while you're already at max height jump with bossk, and getting frozen even so you're clearly out of Kylo's LoS, are both a very common consequence of latency issues. You may have the best ping to a server, yet you can suffer latency issues anyway. Hardware which fails to solve processing in time can cause latency issues, as well as discrepancies due to server disputes if your opponent has a higher ping or other latency issues as well.

    Assuming your internet connection is great doesn't even scratch the surface on how many causes to latency issues there are.

    If you truly want to show this is indeed a hit connection BUG, get footage from both you and your opponent on the same situation, and then we may actually have a BUG there. I did this once in SWBF2015, I clearly got to the hero token before my duo, however that was what I was seeing on my client. On his client he reached there first, and the server granted him the Hero, not me. So through my PoV, I touched the token, saw it disappearing, but didn't get the hero, he did, and I clearly saw him reaching the Token's place after I got there. We play with very similar pings, but we were forced to play on a distant server because that was the only way to find Death Star DLC lobbies back then.

    I also have encountered people on this battlefront complaining that I hit them while they were airborne, but in my vision they were still on the ground. Here I have a clip that shows this in action. Despite the kill happens while he's already out of reach, the strike gets him while he's still in range. I have no doubts he was indeed too high for me to hit him in his game, but he wasn't in mine: https://www.youtube.com/watch?v=nOrqjRJtyOY&t=234. Play it in 0.25 speed and it'll be easier to see. He complains about I hitting him in air a few moments later.

    This is such a common issue, especially to me as I play with 130+ms ping almost everytime, that I rarely try to escape my enemies by jumping when in a saber fight, as I know I'll get hit midair because of latency issues. This is the unfortunate truth of playing a multiplayer game like this one. If they tweak it so it happens less frequently, you'll see loads of reports about saber swings clearly hitting, but not inflicting any damage. It'll never satisfy anyone, melee combat in a multiplayer game like this is bound to have such latency issues.

    But of course that your issue CAN be a BUG, however your evidence matches perfectly the latency issue I'm describing here, so unless both visions are brought together to check them, it becomes impossible to rule out the so common latency issue.

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