Forum Discussion
@RogueZeroRendar I was having trouble on Geonosis today, testing some of these ideas. The heavy's ion torpedo won't fire unless you have honed in to a target and locked on (unlike the starfighter one that can be fired with or without locking). Even if the lock on is precise, with no movement of the trooper before, during, and after the lock-on, the game is often selecting different targets. The game often chooses bad targets, such as already dead targets (i.e. a recently destroyed tank), or not available to be shot because they are behind a rock formation or something. It does not appear to necessarily be picking targets that a closer than the intended target, sometimes yes sometimes no. And the angle the torpedo goes at is often wildly different than the trajectory of your intended target, so I don't really think it is an "angle" issue (unless the angle is set so wildly wrong, and that seems like it would be an easy fix, just wiggle the angle numbers in the code).
My guess is that the game has a misguided "priority" code. That the devs somehow decided that in certain situations a certain vehicle is more important to shoot than others. So for example, the game might think it is more important to shoot at a tank on the move than on the MTT with shields down on Naboo or Kashyyyk. On Geonosis and Crait, the game priortizes the big tanks and walkers over the little ones (even if the big ones are already dead). It kind of gives you the feeling that the devs thought we as players were incapable of choosing the most appropriate targets, and did it for us.
There are other situations where this arises, where you as the player don't get to choose what you are shooting at. My biggest pet peeve in Starfighter Assault is the "aim assist" (which can NOT be shut off by turning off aim assist in the menus), which drags your shot away from the objectives if an enemy ship flies between you and the objective. Again, a feature like this implies that the devs didn't think we were capable of chasing our own targets, so they put in a feature to choose the targets for us.
Patience is a fickle thing. I quit BFII for a few months back when the matchmaking was horribly broken, and every "fix" made it worse. Not sure which straw will break the camel's back again, but I sense that day is coming...
Just bumping because this is still an issue.
- 6 years ago
Had this happen on Crait and Theed yesterday. On Crait I was aiming at an exposed walker and the ion torpedo targeted a turret. On Theed I was aiming at the MTT and it targeted a turret as well. Annoying to say the least.