@xX-GORELANDER-Xx When we talk about balance we use game testing processes which, basically, take user differences out of the equation and looks to compare and contrast how each character and mechanic interacts with one another.
you’re totally right that in game experiences will depend on whom is controlling which character. But when we’re talking about balance the optimum situation is that characters see an even balance to their attributes, this way the primarily factor in gameplay result comes down to the player.
in the case of this game, the balance isn’t there because characters have such a broad difference in attribute, values, & mechanics; before any player use is introduced; that the game is heavily imbalanced.
this really hurts a game like BF2 because SW is such a massive global franchise. One aspect players would enjoy is the ability to use a variety of characters and/or their favorite characters without penalty. Unfortunately that isn’t the case, depending on the game environment and which characters the opponents have chosen dictate more of the decision as to which character or class a player should choose if they want to meet the objective.