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BTL-A4_Ace's avatar
BTL-A4_Ace
Seasoned Hotshot
6 years ago

Re: AI Not Using Melee Offline & No AI First Order Jump Troopers

@sophieploy163Ideally, I'd like for AI melee to be adjusted before being re-implemented, but not having it at all is a bigger problem.

To say it was absolutely horrific and ruined both coop and IA in it's previous state is a gross exaggeration. Yes, it had a few issues that needed to be addressed, but it was still a lot of fun and brought a lot to the gameplay.

2 Replies

  • @BTL-A4_Ace It is not a gross exaggeration in my opinion. Every saber swing and player melee strike was interrupted due to melee spam causing stagger. Wookie Warriors and others could use melee and overload interchangeably. Commando droids could be killed by assault before finishing blade strikes because their melee spam staggered and more damaging. Heroes got stuck in abilities due to being meleed over and over (e.g. All out push). It was first reaction of AI when close and you could hold block in front of them and would see them stuck in an endless broken melee loop.

    They removed it for a reason; because of literally hundreds of complaints across the community channels. It was without doubt the most talked about issue of coop and IA, at least on reddit. My guess is they couldn't adapt it in time so was removed rather than kept in.

    I really do sympathise with those who enjoyed it and that's why I said they need to include it as option in IA for those who want it. Again if they could stop it causing stagger and being spammed, or restrict melee to only some AI, I'd welcome it back for sure.

  • BTL-A4_Ace's avatar
    BTL-A4_Ace
    Seasoned Hotshot
    6 years ago

    @sophieploy163I don't know how, but it sounds like your experience with the AI melee was quite different from mine. I frequently play Co-Op Missions and Instant Action on Expert, and hadn't encountered most of the issues you describe. The ones I did weren't so constant or severe so as to ruin the experience.

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