Forum Discussion

Re: buff bossk

1) How is the dmg reduction not suitable for being offensive?

2) Excuse me, but you just named other heroes with dmg resistance like Anakin and Obi-Wan. They need these for their base abilities to not backfire that much which really isn't the same as a boost card you can use to upgrade things.

I still don't see how the card isn't able to pair well with Bossk even in HvH. His grenade launcher restricts to a close distance and unless you can just conveniently shoot them around the corner, opponents will be close with sight contact and have in turn an easier time attacking you. Both sabers and blasters.

When sabers want to attack, the eventually get close and that's were one usually uses the grenade launcher as counter if available. Apart from rolling and jumping, Bossk might still get hit in that situation so a dmg reduction comes in handy anyways.

3) You were talking about lightsabers only, how am I supposed to know what your exact motivation to exclude blasters beforehand was?

Man, are you really serious about blasters not being a real threat to Bossk? Good blaster players know what it means to oppose Bossk and that as soon as the grenade launcher is unavailable or they can shoot at some distance, it's them who are usually at advantage. Then they also play more aggro and chase Bossk to make sure that he exactly can't just regenerate health somewhere off the fight scene and recharge his abilities.

Bossk without ability support is vulnerable to both lightsabers and blasters, just that the blasters generally have more tactical possibilities to fight against Bossk instead of the dull magnet + rushing close approach.

How exactly do you fare better against Leia or Han with their guns when your grenade launcher is spent and they prefer not to come too close at first? Also if they really have a good aim and move themselves clever too, rolls and jumps won't help you much.

4) Predatory instincts duration itself might be short if you spam the grenades out right away, but in named 1 v 1 situation it can make up a great amount of the total time of the fight. If you succeeded to bait the lightsaber go into the mines, that time can be enough to kill him, same for blasters.

If you use dioxys regeneration, you're restrained to one area and if someone manages to pull/push you out there, well bad luck.

Some prefer the trap arming speed, while I feel I just don't need it.

Both cards, are bound to their situation and up to preference.

As I explained before about the dioxys nade, I prefer using it objective oriented, in HvH means as team support instead on myself, so I just go with that supplement that doesn't restrict me to stay at some certain spot.

5) Positioning matters, of course? Team mates often know that it's clever to stay near Bossk, in return I tend to follow them and not isolate myself very much anywhere. Lightsabers can't aggro me just like that if they need to get around others first to reach me, no matter if they know that I'm the best player of my current team. So either they fight my team mate first or get somehow past because superior in numbers or that guy just isn't able to help me for reasons or leaves me down.

You bring up Palpatine, of course that restriction doesn't apply so to blasters, which just confirms what I said about blasters. That Solo pro knows about his versatility and even if he just forces Bossk into cover that's a potential advantage.

Anyways, for sabers it's way more difficult when a team has a somewhat clever formation, you can't deny that. It's not so much a matter of choice then when that Vader near Bossk or Phasma just won't ignore you and maybe your other saber friend. So, relying on Anakin as last resort or maybe consider using a blaster hero instead?

6) What else apart from gadgets do you want to do except rolling and jumping to avoid damage when the saber is aggroing you up close? It's not like there's a different choice, so I don't get your point about it "not being a good tactic".

So if that lone campy Bossk/Phasma doesn't leave his safespace and you're not Han or Anakin, who forces you to fight against Bossk?

Just let him camp his dead weight there and support your team else, better for tickets.

If the team sticks to Bossk, he uses his gadgets and perhaps doesn't pay enough attention at some point.

It's like when I play starfighter assault/showdown, if I don't have the tanky type, I let my team go first to do the attrition work while I fall behind or flank to attack the more isolated targets or weak spots.

Provided that it doesn't make more sense to attack a different opponent in a Rey vs Bossk team situation, really depends from the exact situation.

Stealth. You know I was talking about the minimap tracers and maybe you should finally consider that not everyone who plays as Rey starts the dash from 15m away so the target has enough time to hear or even starts the attack with the dash at all. Even footsteps, there is no one in BF II who can supress this, so what's your point here? You're bringing up a definition of stealth here that nothing is able to pass in the whole game.

Even the specialist has footstep noises and announces the start of his ability usage for everyone to hear.

Fact is it allows to get close unnoticed by the minimap regardless, which is an advantage either way.

What's better, the blaster knows where you are and has time to shoot, maneuver and think first or is forced to react?

Sure, you might hear that and react earlier than most players that play this game, but still, Rey is close already and the blaster user didn't get the advantage to shoot from distance, use gadgets, camp the corner, retreat to the team etc. beforehand.

Same for target's team mates who don't notice the presence and walk off rather than preparing for an enemy of that direction.

Which is exactly what Bossks don't like because they can't use any stun, either their abilities are ready or they're dead before they're able to retreat to their team or mine spot if they moved away from it before.

7) Pretty sure you know that not every good player brags about it on twitch or YT and I don't feel the need to discuss or proof anything about my skill.

As you seem to be an american player and I'm mainly playing in noon of european timezone we'll most likely never encounter each other but that's not of importance here anyways.

No RepliesBe the first to reply

About STAR WARS™ Battlefront™ II

Official community forums for Star Wars™ Battlefront II™ discussions.17,290 PostsLatest Activity: 21 hours ago