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Re: Community Transmission - Squad System Update & Release Notes

@Sati_Sati yeah that definitely happens the ion torpedoes lock onto the largest target. Usually with a bit of decent angling and tactical positioning you can get it to lock onto the smaller target. I'm talking about a turret nowhere near a larger target.You lock on where there is nothing else to lock on to. For example at the start of Naboo playing the darkside your turrets are protected by the MTT ion torpedoes will lock onto that but the lightside have nothing on that side. Some of clones place turrets at the start. I usually use my ion torpedoes from the off as the splash damage destroying those turrets at the start can sometimes take out an opponent or two. But very occasionally it happens that I lock onto the turrets but the ion torpedo goes straight past hitting absolutely nothing. I've had it happen on a few occasions on different maps. I'm wondering if this is a bug. It's not impossible that there is some ability that might prevent it exploding such as an officer diffuser. I'm not sure there has always been an officer present when it happens. I would like to see them make it so that the ion torpedoes don't lock onto the larger vehicles until after being hit with an ion disruptor especially after nerfing them so much. 

5 Replies

  • ggibb65's avatar
    ggibb65
    Hero (Retired)
    7 years ago
    @Tinogiggedy - I have always used the ion torp and experienced the same issue in the same scenario as you mentioned. This has always happened at some point even before the latest update/nerfs. It mainly happens when your target turret is on a low flat section of ground and sometimes takes 3 torps before you get a hit. No one else has to be near the turret. I generally try to lock on the turret from above so that any ground effect is minimised. It is a pain especially if you only have 1 torp left.
  • I posted in August 2018 an message called Inconsistencies with Ion missles.  I got zero feedback on it.😢 Since then ion missles have been weakened 3x.  I used to call it the great equalizer and that it finally prevented atst and other vehicles from killing without end. Oh well. Its nice to hear someone else speaking about them🙂👍

    MeagerYarl1039

  • ggibb65's avatar
    ggibb65
    Hero (Retired)
    7 years ago

    @EA_Ataashi- Hi, just some food for thought.

    The nerfing of the ion turret i.e. stopped targeting troopers, was made apparently because of popular demand. I would suggest this needs to be reversed. I have noticed in most games this turret has become less a weapon of choice for the heavy trooper and is non existent in some games and when used is an easy target for troopers to take out. When the group play system was introduced, it became very easy to get caught in a crossfire situation particularly when spawning with other troopers. The turret was an effective defensive weapon giving a player time to fight his way out of a difficult situation (it could watch his back). It was never really a killer as it took several hits before it eliminated a target and gave players time to evade it's missile or to destroy it. If you want to be fair, then you should do the same with the Officer's turret which is far more damaging to troopers. Wouldn't that create an outcry!!!  


  • @ggibb65 wrote:

    @EA_Ataashi- Hi, just some food for thought.

    The nerfing of the ion turret i.e. stopped targeting troopers, was made apparently because of popular demand. I would suggest this needs to be reversed. I have noticed in most games this turret has become less a weapon of choice for the heavy trooper and is non existent in some games and when used is an easy target for troopers to take out. When the group play system was introduced, it became very easy to get caught in a crossfire situation particularly when spawning with other troopers. The turret was an effective defensive weapon giving a player time to fight his way out of a difficult situation (it could watch his back). It was never really a killer as it took several hits before it eliminated a target and gave players time to evade it's missile or to destroy it. If you want to be fair, then you should do the same with the Officer's turret which is far more damaging to troopers. Wouldn't that create an outcry!!!  


    Agreed....they just wanted the ions turret's damage on infantry to be reduced, not turned off altogether.  The infantry turret is still effective but has no where near the range of the ion turret whose primary targets is vehicles.  So to open a match the ion turret 200 meters away was locating and hitting people...thats a balance problem, they fixed it by overkilling it.

    Infantry turret is fine to me as its pretty well balanced but someone who uses it more may feel differently

  • ggibb65's avatar
    ggibb65
    Hero (Retired)
    7 years ago

    @raidernaphtali- hi
    I very seldom play Officer so my usage of the infantry turret is limited. What I have noticed is that although it can be slow to lock on (range probably?), but once it does, it never lets go no matter how you try to avoid it. With the ion turrets better range, at least you can hear and see it coming giving players a chance to avoid. If there is a vehicle nearby, it will always target the vehicle. I didn't think the ion turret needed nerfing. Both sides had the option to use it.

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