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Re: EA have been too silent

Yep @ivrognard everyone knows its cos of the cooperate big wigs influence. However games like Uncharted are really really big and make stacks of cash cos people love them and want them. They end up selling more by reputation too. That is a single player, closed world and story based game, not the multiplayer, open world, microtransaction model that EA are instisting upon everywhere. Athough I suppose the latter is more of a sure thing financially when a new franchise is concerned. I so wanted Vicerals Star Wars game which was like Uncharted but in the Star Wars universe. It would have made stacks of profit but EA binned it. The Star Wars IP alone would have made it a sure thing. But not as much profit as a multiplayer, open world game within which you could then impliment microtransactions. So its is not just about investors fear of risk, its is also about investors wanting profits maximized.

2 Replies

  • ivrognard's avatar
    ivrognard
    Hero (Retired)
    8 years ago

    @chinnyreckon  pretty much this. But i disagree on the fact that everyone is aware of how things are working. Some people, yes. Most of them, not so much. They do have a few ideas about it, but they don't see the whole picture. Kind of refreshing meeting someone that can look at the both sides of the problem. Most of the pressure is on devs and the middle management from both customers and upper management/investors/shareholders. Right now you have to have nerves of steel to work in a AAA gaming company (or any multinational corporation, by extension).

    With the rise of the indie companies and the AA companies that are coming strong, occupying any niche market left empty by the AAA companies, the big players are even more pressured for results and profit. Somewhere, something might go terribly wrong. I hope that day will never come, though.

  • @ivrognard : "Kind of refreshing meeting someone that can look at the both sides of the problem."

    I used to work in the games industry until arround 2004. So I know what deterimes what and how studios choose to develop projects, which includes a vast amount of preasure from publishers with whether they will fund them or not. And I also know how much devs take pride in their work and want people to enjoy it and dont care at all about profits. All of them do it for the love of the job and the game. I used to be one.

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