Re: Empire officier skin ambiguity in Co-op
This is also happening in Co-op with:
-Clone troopers on Kamino: phase 2 default armor in the spawn screen and phase 1 default armor after spawning (as long as you have the default skin selected of course).
-Rebel units in the Death Star 2 and Kessel (player controlled only, the AI uses the right skins): Death Star 2/Bespin skins in the spawn screen and Yavin IV/Kessel skins after spawning.
-Rebel officers on Endor and in the Death Star 2 (player controlled only, the AI uses the right skins): Naval officer before and after spawning. We should be using the same skins used by the AI (grey outfit in the DS2 and yellow alternative outfit on Endor).
-And just for the sake of having everything in the same list: the Imperial officer mentioned in the original post (unarmored officer in the DS2's spawn screen and armored officer after spawning).
I'll update this comment as I find more. I'll add some pictures too. This is still happening even after the last patch which fixed the AI's skins.
By the way: I've also noticed the AI controlled Imperial officers sometimes spawn headless and with a floating helmet. Totally unrelated to this bug, but just in case a dev reads this..
EDIT: As far as I can tell, there are no other bugs related to skins apart from the ones mentioned in this post and shown below. Maybe there's still some random clones using an innacurate skin on specific maps such as a phase 2 41st elite corps officer on Naboo (Co-op and Instant Action) and phase 2 104th battalion officer on Kamino (Co-op). But those have been reported already and are rare to find.