So I hear a lot of people talk about this, and its always the same argument. How is it not advantageous for players with tons of time to play the game and collect credits, crafting parts, cards, "advantages" versus a player of equal skill level, but with drastically less time to play the game? As it stands now, the game gives "advantages" to players who simply have more time to play the game, ie players without day jobs. Since I work very hard at my job, I realistically only have a couple of hours a day to play the game. This would leave me at a severe disadvantage compared to someone who can play 4-5-6-8 hours a day. I am sure I have ran into players who have played the game for considerably more time than me, yet nobody in any forum or youtube video Ive seen on this topic mentions this.
It leaves the casual gamer, "whether skilled or not", completely hung out to dry, in terms of being able to acquire or accumulate some sort of perceived advantage, or star cards, loot crates, or credits, or any of it.
Is this not some sort of "TIME = WIN" scenario? Or TIME TO WIN or whatever. Hell, AFKers are currently able to acquire more credits than I can, just by being in a game running in circles, while Im busting my hump boarding ships in port at work every day.
I just think, it would be nice for a casual gamer to apply some more money in exchange for time, so they can stay on an equal footing with players who have tons of time to play. If equal footing is truly everyone's concern, why doesnt anyone ever mention this?
I believe this is a valid argument as well.
Id like to also mention that I currently enjoy this game. Its super fun, and my first experience ever playing a Battlefront game. Ive always played Battlefield, every installment ever created, but never Star Wars Battlefront, so the whole experience is fresh for me and very enjoyable.
Just my 2 cents,