Re: Jumptroopers are vastly underpowered
Agreed. Their rocket launcher has to hit dead on to do some damage. If you miss by a few pixels, the damage dropoff is enough to deal 10 damage. If they could just increase the AoE of the rocket to a value between the current situation and the Beta, then it would be much better.
A good rocket jumptrooper almost never uses his rocket launcher (painfully true)
For me, it's fine that they cost 2000 BP in GA, but the amount you earn with them is extremely low. It is almost impossible to earn 2000 BP back by playing them. It feels like a very wasted investment of BP. I understand they implemented this so that players couldn't select the jumptroopers all the time. What this situation actually created, is that jumptroopers are only picked if hero's aren't available at the end of the game. My suggestion would be to increase the BP gain for jumptroopers in GA and implement the cooldown system from the LAAT so that you cannot pick the jumptrooper again if you just died with one.
Why is it that you can gain BP easily by playing with the AT-ST (low risk), while the jumptrooper requires risks and gives almost none...?!