Re: Kylo Ren Frenzy Broken
Well, I never searched for XBox clips, but you can display your clip here, I'll definetly review it if you bring it here. In the Compose tab of a Reply you can insert video through the 'Insert a Video' button in its panel. After clicking it you choose the 'From the Web' tab and put the link there and hit preview. After the preview is loaded you just need to choose its size and confirm and the video will be shown here. This way ou can show any video no matter its length, as it won't be uploaded to this site, just showwn in the reply. Let me show you an example using an youtube link: https://www.youtube.com/watch?v=FHiLtjZlWh4
This is me showcasing the Secret Skins BUG, but the Kylo gameplay also shows how easy I landed several Frenzy Hits, which in my case are dealing 145 damage as I use his Frenzy dmg enhancing Star Card.
Continuing the discussion, I doubt the community would back up your idea. People were already very vocal about Block Bypassing, it isn't something people like. In some cases there are some who defend them, but in most of the cases people get happy when they get rid. Rey lost this, Grievous lost this, even Kylo with his Pull lost the 10 dmg bypassing block. Only Yoda got it back because people were too used to it, but now many are complaining that he's overbuffed and doesn't need a block bypassing move anymore. What you're suggesting is that a really good character gets a good ability he has to start bypassing block, which will mean it'll usually hit 2 times instead of 1, and may hit 3 times more easily. This means that skill will start to deal 250 to 375 damage in a regular basis. People won't take this lightly, the community will complain a lot.
I'll continue to discuss this up to the last post you made, but when I show you everything is working as intended, especially because devs aren't very clear what exactly the abilities do, so we must take player feedback and character ranking in the meta to see if it seems right, we're delving into the realm of opinions, and this is a BUG reporting forum, not a place to discuss changes to the game. And Frenzy seems right, despite it could use a tweak to not allow a character to simply stand blocking all 3 hits, which is as easy as decreasing the time between hits, so the following hits can get the enemy before he recovers from the broken block.
I've been playing since pre-release too. I have more then 1700 hours of gameplay. I have seen all iterations of Kylo's Frenzy, and despite I liked more that one which he could hit up to 7 times, this one is much more reliable then that one back then. With the damage boost I feel it's actually better, despite not so interesting as before. And there were many iterations, especially the initial one, which the skill was utter garbage, as a simple move by the enemy would usually make the skill miss. It was too easy to ignore Kylo's Frenzy in some updates of this game.
And yes, Battlefront II is very messy concerning their core game mechanics. I agree many things are flawed, I've been very vocal about this since February 2018. But in this case I feel everything is OK. You insist the skill does nothing when it's blocked, but I already explained this is not true. An enemy defending Frenzy not only becomes vulnerable to Kylo's allies, but also becomes semi-stuck in the frenzy for its duration as if he tries to ignore Kylo and attack someone else, his attack will fail, and he'll then be hit by Frenzy. It's a skill which may deal good damage, makes the enemy easy prey for allies, and gets the enemy busy with Kylo for 1 to 2 seconds. In HvV this is very good as there it's all about teamplay. I use it a lot and it's always a good move. It also has a very low recharge time, which allows it to be used very frequently. It can also be used to close distance quickly, like another dodge. It's a great skill.
And about the Damage Reduction, I agree it isn't one of the highest there is, but it's good for Kylo. Most of the damage Kylo takes during Frenzy is damage which will also disrupt Frenzy, so this reduction usually applies only once as when the ability is cancelled, the damage reduction is cancelled with it. It also doesn't last long enough for a shooter to melt him down, unless he's ganged up. I know Ani, Vader, and Obi can withstand much more, but IMO their damage reduction is too high, it isn't healthy for this game. I think theirs should decrease while Kylo's is already in a good state.
So get the video here so I can review it. A character which is standing up can block skills and attacks, so I wouldn't be surprised if that's what happened in the case you described. Also take a look at mine and you'll see Frenzy working like a charm.