Forum Discussion

Re: Lets fix reinforcement costs

I wouldn't mind some factions having higher reinforcement costs than others, but I feel like people will exploit that and instead of "balancing" the game it could instead turn the tables completely around. 

2 Replies

  • C-townladiesman's avatar
    C-townladiesman
    Rising Veteran
    6 years ago

    Here is a rough draft of what I'd like to see: 

    All ariels- automatic 1500 battle points (at least) 

    Republic

    Commando- 2000

    Arc Trooper- 2000

    Jet Trooper- 1500

    Wookie- 1000

    CIS

    Commando Droid- 2000

    Super Battle Droid- 2000

    Rocket Droid- 1500

    Droideka- 1000

    Rebels

    Jump Trooper- 2000

    Wookie- 1500

    Ewok- 1000

    Empire

    Death Trooper- 2000

    Rocket Trooper- 1500

    ISB Agent- 1000

    Resistance

    Ovissian Gunner- 2000

    Jump Trooper- 1500

    Caphex Spy- 1000

    First Order

    Sith Trooper- 2000

    Jet Trooper- 1500

    Flametrooper- 1000

    I based these costs from my opinion of the effectiveness of the reinforcements in MOST general scenarios. This video by battlefront knight backs up most of the usefulness and strengths of said reinforcements which corresponds with my list. https://www.youtube.com/watch?v=lN558CgzA6k

  • HCarbonic's avatar
    HCarbonic
    6 years ago
    @C-townladiesman Yeah, I’d be fine with that. Despite Caphex having good abilities it’s blaster is pretty bad. Also they nerfed the burst on the rebel aerial, found that out the hard way yesterday lol. All the rebel reinforcements need a desperate buff.

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