Re: Progression is unrewarding, grindy and overall poorly designed
Yeah progression is very slow after level 3 cards. Level 4 cards cost 480 crafting parts.
I played all weekend and only earned 480 crafting parts. That was probably 15 hours play time I put in this weekend and I own most of the cards out of boxes so I was earning crafting parts much faster than most people will because of the credit payback on duplicates I was getting.
I understand that level 4 cards are meant to be "end game" and they should be harder to come by but 120 crafting parts for level 3 to 480 for level 4 is a bit excessive.
Rare card drop rates are much higher than 1% though. I would say it's more like 7%.
One thing I've noticed if you want to earn credits is that the HvsV and Strike formats pay out credits at a much higher rate. HvsV also pays out player score at a much higher rate. So those of you looking to get your profile level up quickly, take a look at that. The problem of course being that the HvsV format is stupidly imbalanced towards the Dark Side thanks to Maul, Vader, Kylo, and Boba Fett all being OP in this format. While the only exceptionally strong character on the light side for the format is Luke which many players don't even have..
Crafting parts for duplicates would be a major improvement as long as it was a significant amount of parts. Actually even a small amount of parts would be an improvement now that I do some quick head math. Even just 5 crafting parts for duplicate level 1 cards would be a significant parts income increase compared to what we have...