Forum Discussion
@xProdicateremember the Star Wars devs kept listening to a certain Discorder guy and his rants on social media. The guy basically complains about a game, they respond and fix it for him in such a way that the game caters for his faction choice of heroes. This is the end product of his rant and Star Wars Squadrons also suffers from this because he cried loud about the TIE bomber (was the workhorse of the Empire), and now the rebels dominate 2 of the game modes with their OP loadouts, made worse by the crossplay feature.
Each time the dude cries about something, the dev team scrambled to assist him. Other people had better and legit game complaints that were either ignored, not fixed, or taken note off.
I remember all to well, we also had a a lot of hero lords on the forums that always complained about anything and everything that basically killed a hero, note I'm talking about sabers. It was the constant nerf this, nerf that, nerf the roll its op, nerf Infantry it’s op, nerf speeders they’re op, nerf Bobba he’s op, Han and his roll is op. Any infantry, weapon, or vehicle that hurt sabers was nerfed or ruined.
It’s funny because most of those guys were the toxic guys that played in large groups vs randoms while taking $h!@. What it comes down to is they basically wanted a zombie game with bots but in a multiplayer that took minimal skill.
So we ended up with lame modes like strike, EH, no private matches, no cargo/dz, awful gunplay with bad ttk along with terrible movement and zero balance, not to mention terrible map design made for spam. It became all about sabers. Give me bf15 anyday, superior game on all aspects as a multiplayer shooter.
- 4 years ago
@xProdicateI wonder if those saberlords now populate Coop. There's a new breed of player in Coop that I find so often I block about one person per two matches.
LS - defence
1) Spawn in as a heavy,
2) As soon as they get 4k, get Anakin or Kenobi
3a) End the match on the first control point.
3b) Know to let the control points get taken, but sit on the hero for the entire match.
LS - Offense
As above, but with no risk of ending a match prematurely by attacking (spawnpoints) so 'well'.
DS - Defence
1) Spawn in as heavy
2) As soon as 4k reached, get Palpatine, Bossk, or Phasma
3) Camp the AI spawn points (Death Star is particularly bad for this)
4) End match 'prematurely' by defending so 'well'.
DS - Offense
As above.
If I enter a coop now and see a MAX or stupid-high hero, I auto block the player.
Now and again you'll get to play with others who only use standard units or Specials which is a joy. Those matches last forever and without the amount of spam-steal-killing.
I'm not a good enough player - even though I've been playing since launch - to be a total threat as a hero and if I use one, I invaribly die three times. (i'm getting better, though.)
People are free to play the way they want to play, fair enough, but for me it's no fun watching someone slaughter on the BF. If I want to see that, I'll watch the movies, thanks.
My block list must be huge. :D - 4 years ago@phyrebrat this might be your strategy but considering how broken rebels and resistance factions you have little to no chances of winning that way.
- 4 years ago
The problems with this game started long before the Devs began listening to the wrong people … sure that didn’t help but this game was already a runaway train by that point.
The decision to include a depth of logic and mechanics to a game like this was its weak spot … cast times, rates of dodge charge, combination delays, etc. There is a slew of programming in this title that’s essentially fluff. Not only is it not necessary but works to ruin the game because it’s more than the engine is able to resolve. Add in more junk like input stacking and you were bound to end up in the toilet.
Once the Devs went down the “mechanics” rabbit hole they lost any ability to balance the gameplay because they couldn’t keep a broad focus on how each of these mechanics would interact; there were just too many conditions.
BF2 isn't WoW or any other open world RPG; it shouldn’t include any of those logics.
sometimes less is more and if the Devs had taken the core of BF 2015 and simply added the content variety of BF 2 they’d have had a hit. The gameplay would have been much more stable and rewarding and the complaints of BF 2015 would have been addressed with the story campaign and inclusion of more characters … albeit I do criticize that they left out Rouge One characters from BF 2 yet still decided to port a low quality Scariff over.
either way; long & short … don’t over-program your games and you’ll be ok.
- 4 years ago@VetteC5RX very interesting insight.
- 4 years ago
@VetteC5RXAgree, this game started going down hill long before the last few years, started with the passive health and all the infantry weapon nerfs imo, then the lame zero skill ways to get battlepoints. It should have been 8000 for reinforcements and 10000 for heroes, or minimum 6 for reinforcements and 8 for heroes. Let’s also not forget the absolute unlimited saber block in this game, never seen anything like it. Saber combat is basically use force moves, wash, rinse, repeat. A game with everything but not good at most anything.
- 4 years ago
@xProdicate Oh for sure! The enforcers wouldn’t be so bad if they weren’t so OP; they’re just overly broken and more usable than the hero & villain characters which is totally jenky.
The unlimited block is the WORST! Saber combat now literally amounts to “dodge dancing” and being behind block. Actually, let me rephrase that … the “dodge immunity” was the WORST thing they ever did. Instead of requiring someone to dodge out of a hit or ability AOE now they just only need to dodge and they’re safe .. so between block & dodge that’s the root of saber combat and it’s garbo.
- 4 years ago@VetteC5RX Yeah and I’ll also add that saber lock/stun is so strong if you spam enough it literally locks you in without having to use the joystick on console. Then if you’re getting multiple saber hits or force moves done to your character it leaves you immobile, cancels out any type of retaliation.
- 4 years ago
@xProdicate Oh yeah, that’s BAD in this game and the input stacking only makes it worse as that’s more jargon for the engine to try and resolve.
what’s worse is junk players see that and seem to think it’s the result of a “parry” even though this game has no parry mechanics. -_-
- 4 years ago
Last but not least don’t forgot possibly the worst purposeful made matchmaking ever made, all for the sale of loot boxes.. It doesn’t get better even after hours of gameplay. Then there’s the most toxic mode in gaming, Heroes and Villains.
- 4 years ago
@Edairman198526 Not interesting insight at all this has been discussed numerous times 1.5 years ago when it originally occurred.
The current issue is that the remain dev team to keep the game running that was left, once live service ended, have weakened all characters in the game and with the atrocious team balacing in the game that hasn't been touched in 2 year the game has become unplayable.
1. A handful of maps for GA almost never make it past phase 1
2. HvV is almost entirely unplayable again because of the weakened hero/villian characters and team balancing.
3. The event weekends throw the game into more disarray. With unlimited enforcer, jet trooper, BX droids, droidekas enforcements
4. Droidekas spamming are even worse now making kashyyk supremacy unplayable most of the time as most everyone knows the strategy to roll around the entire map getting to places faster than anyone. and no character on light side to counter balance the droideka spamming.5. Most supremacy game modes end with one side getting completely dominated now because of how they made all characters weaker, which causes all teammates to fail more and have become even more worthless than they already are.
6. AI bots kill me more now than human players, which is super irritating and also really depressing. I'm fighting computer players now more than human players. As computer players have aimbot from bad programming it either winds up in me dying because the characters are weaker to finish bots off or you dominate the computer player because their back is turned they have no idea you are there until you start shooting, unless you get too close. It's predictable, which is boring and worthless gameplay.
on and on i could go........you obviously have little understand of any of this.
- 4 years ago@MasterPadwan77 kind of rude of you to tell me that I have little understanding about what's happening to the game when in fact I've only been to these forums for less than 2 years. I praise good and insightful statements, yours seem a little too biased and none of the points you make check on my list of issues.
- 4 years ago
@MasterPadwan77 The items you’re mentioning are not the result of recent updates; that’s false.
it IS true that the current, poorer, state of the BF 2 servers makes many of the pre-existing problems worse but the Devs didn’t release an update to weaken or nerf characters; in fact, some remain so brokenly imbalanced (such as Han), Luke, Rey, & Han are overpowered on their own. Leia & Chewie less so but not far behind. .. on the other side Vader, Iden, & Dooku are the OP imbalance leaders with Bosk & Boba not far behind. Those characters weren’t weakened.
The enforcers have been OP broken imbalanced for a long time now; even compared to heroes. That’s why so many players in the large game modes lean on enforcers over heroes to clutch; they’re just broken.The matchmaking was never accurate and was only made worse. In my (and others) game testing we discovered what appeared to be a modified tiered progression that exists in the game to try and offset the matchmaking issues; the idea was to try and make it so that newer players would have more of a “chance”.
Imbalances have been around for a while now and we’re made worse with TROS update.
Server state makes existing bad mechanics behave worse. Especially in large scale game modes or in smaller game modes (like HvV) when you get a group in one big ‘ol mess of a fight; the inputs get messed up in the stack or the hit detection gets even more wonky.
You’re right that server state makes things worse but where you’re wrong is assuming the Devs applied some update or patch to the game itself. They didn’t. The last “patch” this game received was to nerf GG Claw Rush.
what you’re seeing are the shortfalls of the game development really coming to light because of the crap server state.
- 4 years ago
@VetteC5RXI whole heartely agree here...Also the TTK and TTD is terrible and inbalanced between factions. Weapons recoil was added to Republic, CIS, Empire and First Order, but somehow rebels and resistance are exempt from such recoil for sustained weapons fire before overheating. This means they have higher chances of killing you before you can take them out.
In Battlefront 2015 for example, your player can land a killer blow even with the assault rifles all the way to the blaster pistols if shooting the enemy at the temple or back of the head. In Battlefront 2, the TTD is so bad that headshots from your assault rifle takes like 2 to 3 shots to bring rebel or resistance units down, but an Imperial & First Order soldier goes down even with one shot. Inbalances are faction based and this throws the balance all over the place.
Also the healing abilities for heroes are extremely broken after the passive ability tweak which I was super opposed to. The bacta bomb should had solved this problem by adding 30% health to full healthal and 15% when below 100 health. Now sneaking hero can remain at 100% full health all the time by killing isolated units and running away which also creates another balance issue.
A little example today from Battlefront 2015...I was at a match of Supremacy mode in Sullust, and the team kept pushing and getting pushed back so the match extended for like 20 minutes, it was fun as hell and not frustrating. At one point the rebels brough a huge contingent (half of their soldiers total + the princess) to attack the objective where the thermal unit sits on top of a small artificial pond. We beat back their attack, and the princess end up running the opposite way. If this were to happen in Battlefront, Leia alone would had wiped out 3/4 of my team and the objective would had become nearly impossible to recover.
Things like this makes Battlefront 2015 had it's funand Star Wars moments, while in Battlefront 2 I'm constantly frustrated and angry over my team's decisions and inability to keep the battle under control. - 4 years ago
@VetteC5RX Partially true and partially wrong as always.....
You have yet to learn the difference between server side changes and client side patch updates.
You assumed i said client side patch updates i did not. The remaining support team can do anything server side to change or fix the game. Some functuonality of the game can be changed server side.
A server side change allows them to adjust not add or remove essentially. Also tweak how servers repsond to players.
https://www.quora.com/Do-games-use-server-side-programming-or-client-side-programming
- 4 years ago
@MasterPadwan77 I know what you said but much of what you’re mentioning as issues are client based not server based.
Hero, villain, trooper class, & enforcer attributes are all client issues. Mechanics and mechanical interactions can be more server side.
Hero & villain stat imbalances aren’t server aspects. Mechanical resolution is but that’s not a balance issue that’s a whole separate issue that exists.
- 4 years ago
@MasterPadwan77 Yes, server side adjustments will change how the server interacts with players. This is where mechanical resolution will come in (ie input resolution & prioritization, etc).
BF 2 is not a full server side compilation; much of the asset and attribute data are client side. While the server has to resolve the gameplay much of the games imbalance isn’t due to sever resolution; it’s in the game compilation itself. This is why the GG claw rush had to be a distributable patch; not merely a server side update.
There’s a fine line in this game between where the garbage server handling ends and the bad programming begins. Even if you were to fix the server issues it wouldn’t fix all of these issues because you’d have to adjust game parameters and deploy to the clients.
The bad server state does contribute to jenky gameplay we’re seeing; just don’t think that’s the main or only reason why.
- 4 years ago
Its so fun just proving you wrong.......
1. Here is article about AI being a server side fix or adjustment
https://battlefront.fandom.com/wiki/Capital_Supremacy_Hotfix
2. Obiwan issue getting locked in all out push because of bad connection to server.....meaning mostly like server side fix. Which is likely also the same for anakin stuck in retribution. See both articles' server side corrections with f search of server.
https://answers.ea.com/t5/Announcements/Community-Transmission-Siege-of-Kamino-Update/td-p/9036376
3. Or this server side issue with the stamina bar from a while back....do f search on this page for server to find what im talking about.
https://answers.ea.com/t5/Announcements/Community-Transmission-Chosen-One-Update/td-p/9036347
3A. With these two abilities have server side issues its also more than likely the case that other abilities have simimar issues. Like grievous claw rush seems to miss people now even though the rest of tbe crowd fell down one or two might stay standing....not heavy
4.or the end of round matchmaking which is both client and server side issue joining to empty games still
https://answers.ea.com/t5/Announcements/Community-Transmission-Matchmaking/td-p/9036336
6. Dooku feels like 1/2 the time he swings thru people and never hits. Seems to be getting worse than anytime in the past. Applies to a lot of characters again and likely a server side ability or attack issue with bad connections.
7. Servers are probably also degrading and/or changes to servers might also be causing more problems.
From jan2021 to may 2021 the game had bugs and issues but it qas a stable enough build you could play and deal with the minor problems......now the game is unmanageable.
- 4 years ago
@MasterPadwan77 Wow ok ..
1) that patch was exactly as the notes stated: a PATCH. That update was a client release; not just a server side adjustment. All players had to download that update to patch the client. That’s because some of what was covered in that update was client based code. You didn’t help your argument with that one; you proved my point.
2) Yes, Obi Wan getting stuck in AOP would easily be a server issue, however, that’s not a character “balancing” problem.
again, if you go back and read what I wrote; YES, server issues DO cause gameplay issues and anomalies, however, server issues aren’t the cause of IMBALANCES. Character balance issues are in the game compilation itself; not in server resolution.
I think we need to clarify what falls under “balancing” .. having Obi stuck in AOP or Annikan stuck in HM are not balance issues .. having a character not land a strike isn’t a balancing issue … balance issues would be Hans dodge recharge rate or AOE of Detonate Charge or DPS, or blaster dodge immunity, Those are examples of balance issues; they’re game attributes that are part of the client build and aren’t referenced off the server.
For Dookus swings; I can’t say I’ve noticed that at all, Dooku has a high rate of strike and the hit detection in the game usually favors recognition against other saber heroes. It’s possible that your strikes with Dooku are getting caught in the stack which has server impacts but from what I see in regular gameplay his strikes register their target.
again, many issues with game mechanics ARE worse due to the server state but the server isn’t causing the imbalance is causing mechanical problems. Fixing the servers wouldn’t result in a balanced and “good gameplay” state; it would resolve the mechanical interaction bugs but you would still have to contend with all of the imbalances that are written into the game.
- 4 years ago
@VetteC5RX You under estimate how much of the game is affected by server side updates and adjustments. With how unstable the game has always been and tettering on collapse from imbalance and bug problems......any additional changes to server side easily throw this game out of balance and playability.
You forget that they completely removed palpatine from the game with a server side update. - 4 years ago
@VetteC5RX Here we go more people confirming what I'm saying about server side issues with the game! Making characters feel weak or missing targets or not working, both on PSN & PC.
https://www.reddit.com/r/StarWarsBattlefront/comments/nzvtrs/unplayable_lag_on_pc_2021/
You're opinion was worthless, just FYI! - 4 years ago
@MasterPadwan77 Reddit isn’t a citable source of facts.
again, server issues aren’t balance. Server issues affect gameplay quality, yes; that’s not how “balance” in gameplay is derived.
Gameplay balance has to do with programmed attributes of the game … how those attributes interact is server related. They are two distinctly different things; albeit they are related.
The server issues aren’t what made Han, Luke, or Chewbacca imbalanced; the server issues is what makes their gameplay feel junky and haphazard; but that’s not imbalance.
an example of imbalance is Hann & Chewie both having two unblockable high damage plus crowd control abilities; something no other characters feature. That makes them imbalanced. The fact that hit detection is garbage is a server issue; but the fact that the game has imbalance is due to game programming which is separate from the server issues.
I’ve been dealing with games for over 30 years; I’ve seen it all. I’m more than familiar with differences between client and server problems and I’m telling you that even fixing the server issues would not result in good, balanced gameplay.Everyone like to “blame the servers” for everything and while the servers ARE guilty of causing many issues; it’s more than that; it’s bad game development.
Here is a list of just some of the poor gameplay attributes that are totally client side, that, even if you fixed the servers these problems would persist:
1) dodge immunity (especially when paired with varied dodge recharge rates)
2) character “cast times” for abilities
3) “last chance” escape
4) stamina logic
5) Inconsistent trait logic (ex: high damage output paired with strong crowd control for some characters or multiple unblockable abilities)
These are just some of the client side attributes that contribute directly to game imbalance that are completely separate from the server states.
game mechanics, like input stacking, are made worse by the server as are the hit detection problems. But when we talk about bad game balance we have to look at the developed attributes of each class, character, enforcer, etc and compare them among one another to see if proper balance exists. In this case, it doesn’t.
TROS made the game imbalance worse even before the sever state degraded. A number of us, myself included, game tested BF 2 heavily after TROS update and found a lot of problems that were implemented, client side. The only major one the Devs did fix was the “dodge to block” mechanic, which, was a client distributed patch. The rest of the issues they didn’t touch; including the tiered progression.
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