Re: Time it takes to become a hero in GA with the different classes
Hello @Rogue_Manda_YT
As mentioned in my initial post, the graph is not created with calculations or time measurements but summarizes my observations throughout the beta until now in the game. Many people directly assume that a graph must be based on numbers only. If I had chosen not to make the graph, the initial post would be a bunch of text only. (besides that I liked to make it).
In addition, it would be impossible to accurately calculate the time it takes to become the hero's for the classes, since as you stated, it depends on map, phase, classes, team, bit of luck etc. The only one that could make a reliable graph would be DICE.
The main reason for making this post was the BP gain of enforcers and jumptroopers. They feel so useless in GA to me. I never see jumptroopers until the very end of the game (at which point they are only played if no heros are available). It would have been better if I had completely left out the normal classes in the graph though.
In conclusion, I just don't understand why AT-ST's can earn so many BP (and you can choose them again if you get a few kills and die), while jumptroopers and enforcers have a reduced BP gain. They aren't hero's, they're very easily killed with 200 hp and they take skill to master.