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Re: Time it takes to become a hero in GA with the different classes

Hello @Rogue_Manda_YT

As mentioned in my initial post, the graph is not created with calculations or time measurements but summarizes my observations throughout the beta until now in the game. Many people directly assume that a graph must be based on numbers only. If I had chosen not to make the graph, the initial post would be a bunch of text only. (besides that I liked to make it).

In addition, it would be impossible to accurately calculate the time it takes to become the hero's for the classes, since as you stated, it depends on map, phase, classes, team, bit of luck etc. The only one that could make a reliable graph would be DICE.

The main reason for making this post was the BP gain of enforcers and jumptroopers. They feel so useless in GA to me. I never see jumptroopers until the very end of the game (at which point they are only played if no heros are available). It would have been better if I had completely left out the normal classes in the graph though.

In conclusion, I just don't understand why AT-ST's can earn so many BP (and you can choose them again if you get a few kills and die), while jumptroopers and enforcers have a reduced BP gain. They aren't hero's, they're very easily killed with 200 hp and they take skill to master. 

2 Replies

  • So it is a sketch of what you feel is the time to become a hero, subjective. To create chart, you need data, charts, or graphs are then visualisation of that data.

    You could choose a box plot to visualise such data, you could actually do it, though probably pointless, since the expression of your feelings in the sketch is suitable for this environment.

    I agree with the BP gain partially, but I must state, that I have played reinforcements instead of the heroes in second and third stage and was basically beating everything and when I died,

    I just took another one, since I had plenty of points playing regular troopers.

    I have levelled up all the classes to max level, except for hero/villain starfiighters, and I can tell you from personal experience and from what hell I have caused to other players playing jumptrooper, that giving a player like me earning ability on jumptroopers, there is gonna be so many unhappy faces, game would not be balanced, since reinforcements can pretty much melt the heroes and are considerably cheaper, manoeuvrable and more powerful than any other unit. Their downside is their health and regen, but you can manage it with star cards, all three actually.

    To sum up the reinforcements, they are perfectly balanced, as all things should be... snap.

     Regarding the AT ST, have a look at Crait or Takodana for example. On these maps, you can see how quickly speeders or fighters, respectively, can melt the ATST with the player in ATST barely earning for a new one, keeping his score high, but his BP low, near zero... I can also tell you this from experience, that before they nerfed tanks, you could earn up to 60k BP on Crait in the first stage and now you can barely earn 10k in the first stage, if at least one enemy is using their speeder to attack you, and it takes one speeder, one run and ATST is no more.

    Every map has this, one counter vehicle, one run, one kill.

    Cheers.

  • Kanrei13's avatar
    Kanrei13
    7 years ago

    Sorry, if I'm playing GA and starfighters are available that's what I'm playing towards.

    Not heros.

    And in GA, officers earn battle points stupid fast compared to the other three trooper classes.

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