Re: Weapon and Star Card Loadouts -- Summer 2020
@DrunkyMacGreed I managed to save the thread by the most high venerable reverend RogueZeroRendar about hero cards not working as described. My personal loadouts for classes is mostly situational.
Assault usually stays as Toughen Up, Bounty Hunter and Improved Thermal Detonator.
Heavy varies depending on what I am up against: normally I’d have Supercharged sentry, Defender and Ion Turret or Shield, but if there’s an annoying AAT or ATST I whip out my Ion missile, Ion turret and Supercharged Sentry. For full explosives barrage supercharged sentry and detonite charge.
Officer has a few options. To support your team improved battle command, improved flash grenade and either the advanced turret or the squad shield. But if I want to get battlepoints fast, Officers Presence, Bounty hunter and Recharge Command is super easy to get battle points quickly.
Specialist for me usually uses Hardened Infiltration and Stealth, and switches out personal shield and trip mine. But this can change sometimes.
Hope this helps any new players!
Assault usually stays as Toughen Up, Bounty Hunter and Improved Thermal Detonator.
Heavy varies depending on what I am up against: normally I’d have Supercharged sentry, Defender and Ion Turret or Shield, but if there’s an annoying AAT or ATST I whip out my Ion missile, Ion turret and Supercharged Sentry. For full explosives barrage supercharged sentry and detonite charge.
Officer has a few options. To support your team improved battle command, improved flash grenade and either the advanced turret or the squad shield. But if I want to get battlepoints fast, Officers Presence, Bounty hunter and Recharge Command is super easy to get battle points quickly.
Specialist for me usually uses Hardened Infiltration and Stealth, and switches out personal shield and trip mine. But this can change sometimes.
Hope this helps any new players!