Really BAD re-spawn points...
There's some really bad re-spawn points where the enemy team can either one-shot snipe you or just surround you as you re-spawn and kill you before you know what's going on.
I've had it happen many times on Crait where you re-spawn far too close to the enemy, and at times, some of the enemy have passed you or are right beside you as you spawn so they can be shooting you from your flank or sides as soon as you spawn. It would be so much better on Crait if you re-spawned from much further back. There's been numerous times I've been killed 3 or 4 times in a row during re-spawns on Crait, and it's not just me, I can see my team mates being killed around me as I spawn...
Also, this can happen on Hoth quite often with snipers one-shot killing you as you re-spawn. The spawn points should be both; further back and shielded from the enemy so that they can't attack you right as you re-spawn.
This also sometimes happens as you re-spawn in aircraft, the enemy can be behind you or beside you as you spawn and kill you before you even have a chance to re-spawn.
- ApprovedAnonymous8 years ago
Yep, that's an entirely different thread, spawning "out of bounds" is an other issue that needs fixing.
I was just in a game on Kashyyk where I was killed about 7 times in the space of 20 seconds by campers. Whenever I spawned as a trooper I was immediately killed by snipers, then whenever I spawned as an aircraft I was attacked by an aircraft behind me as well as an aircraft in front of me.
These problems could be easily fixed by; 1. Not allowing trooper spawn points to be visible or accessible by snipers/campers and other troopers, so that you start behind cover and can't be killed immediately after spawning. 2. Not allowing enemy aircraft to fly behind your aircraft spawn points so they can shoot you down before you even realize anyone is behind you.