Like is by far the most broken on the light side; Annakin not so much; he’s not bad but he doesn’t have or lean on mechanic exploits.
Im talking about HvV & HS; not the large scale maps. Jacking up her sensitivity makes Dash similar to pre-buff claw rush; not that it can do multiple hits but moreso that it can cause Rey to scramble around insanely quickly and exploit the hit detection and then combo with one to two regular saber strikes.
Dash only has a 10 second cool down so Rey can lean on this a lot. She has plenty of stam to keep her opponent at bay for the 10 seconds between uses.
Reys dash wouldn’t recognize more than half the hits it does in game if the sensitivity exploit wasn’t used. Doing this not only registers a hit around blocks because of Reys ridiculous spam spinning but also yields the knock back which allows extra strikes .. you’re looking at a minimum of 370 damage per combo and being able to do this every 10 seconds. With the right cards it jacks that same combo of damage up to 499.
I don’t think being able to combine Dash and strikes is a problem; I think the ability to buff Dash to get around blocks by making Rey move around crazily and get a strike + knock down is what’s broken.
Reys swing speed is average but her lunge distance is really high. Her real strengths are stam management and buffing Dash by jacking up the sensitivity.
Annakin has to properly use his abilities and doesn’t have a mechanic exploit like this; further Annakin also risks his abilities bugging out against him moreso than Rey does. Luke is just broken overall.