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@Edairman198526 BF 2 doesn’t have a parry mechanic at all … what most people see is more inability of the game engine to resolve.
most commonly what happens is inputs will get garbled and it will affect the directional orientation of the character. Some players have “interpreted” this as a parry stun; it’s not. This is really easy to trigger with a Luke or Rey who can have a high saber swing speed and can essentially spam swings against most villain saber users without consequence (save for Dooku).
They spam the game until it lags and think they did a parry.
There really would be no way to incorporate any kind of legit parry mechanic with the wide variety of saber strike rates and styles they put into the game.
You’re right though; Hero structure in BF 2015 was way better. It was more simplistic and that kept it balanced and stable. BF 2 is nothing but game breaking imbalances which is solely due to poor quality logic, creative, and development.
The only people who praise BF 2 are the YouTube followers who get their strats from toxic gameplay videos that profess that many of the games bugs and imbalance exploits are good and intended gameplay!
The worse lately is the “let’s crank up input sensitivity to the max to exploit Reys dash strike” It’s now almost “claw rush 2.0” .. those movements juke the garbage hit detection, register a hit, do the knock back and allow Rey to follow with a saber strike or two. it’s like they didn’t even play test this.
About STAR WARS™ Battlefront™ II
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