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SirTronik's avatar
8 years ago

Severely suppressed progression in need of fix!

Product: Star Wars Battlefront II
Platform:Microsoft XBOX One
What is your issue related to? General
Summarize your bug Due the the fact that the pay to win system of loot-crates is now on hold (fortunately), EA has failed to address the massive void of progression in the game.
What is your gamertag/PSN ID/EA Account name? Supreme J0ker
How often does the bug occur? Every time (100%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? 27/11/2017
What time did you see the bug? (HH:MM AM/PM) 12:00
In what game mode did the bug occur? Galactic Assault
What is your time zone? GMT (UTC)
Steps: How can we find the bug ourselves? Play any game mode
What happens when the bug occurs? Due the the fact that the pay to win system of loot-crates is now on hold (fortunately), EA has failed to address the massive void of progression in the game. A. On average i only earn between 200-300 battle points at the end of a match. Given the fact most hero's are now 10,000 (Let alone 60,000 before), it would take me between 34-50 matches just to unlock one hero! Bearing in mind hero's are just one purchase in the game among other characters, crates etc. That seems like a one big grind don't you think? Not only are the lack of credits earned a huge problem but also crafting points earnt. Yes granted, the challenges help etc but there's only a handful till you've completed them to hinder earning currency again. Loot crates costing 4,000 seems very excessive, it should be 2,500 max across the board. The core game is broken and it takes an unreasonable amount of hours to progress anywhere... B. Hero's rarely appear in the first phase of the game in Galactic Assault and seem far out of reach at 8,000 battle-points. In most game modes the void is too big between earning currency and feeling rewarded. The gap needs to be reduced to make them obtainable in the first phase and allow more people an equal opportunity to play as them.
What do you expect to see? Solution A: Lack of credits and crafting points earned Set the reward for end of match at a much higher cap, towards 500+ credits Solution B: The lack of hero's in phase 1 Either increase the amount of assist points you gain when playing overall or decrease hero's max cost to 5,000-6,000 This simple changes will let the game breathe, players will also feel a greater sense of progression and depth that is lacking! Stop thinking about the money and put the players first! I feel like I've payed full price for half a game. Fix it EA, it's now or never!
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Due the the fact that the pay to win system of loot-crates is now on hold (fortunately), EA has failed to address the massive void of progression in the game.

A. On average i only earn between 200-300 battle points at the end of a match. Given the fact most hero's are now 10,000 (Let alone 60,000 before), it would take me between 34-50 matches just to unlock one hero! Bearing in mind hero's are just one purchase in the game among other characters, crates etc.

That seems like a one big grind don't you think? Not only are the lack of credits earned a huge problem but also crafting points earnt. Yes granted, the challenges help etc but there's only a handful till you've completed them to hinder earning currency again. Loot crates costing 4,000 seems very excessive, it should be 2,500 max across the board.

The core game is broken and it takes an unreasonable amount of hours to progress anywhere...

B. Hero's rarely appear in the first phase of the game and seem far out of reach at 8,000 battle-points. The gap needs to be reduced to make them obtainable in the first phase and allow more people an equal opportunity to play as them.

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Solution A: Lack of credits and crafting points earned

Set the reward for end of match at a much higher cap, towards 500+ credits

Solution B: The lack of hero's in phase 1

Either increase the amount of assist points you gain when playing overall or decrease hero's max cost to 5,000-6,000


This simple changes will let the game breathe, players will also feel a greater sense of progression and depth that is lacking! Stop thinking about the money and put the players first! I feel like I've payed full price for half a game. Fix it EA, it's now or never!

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