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I dont know if it was intended or not. Cant find anything about this in the changelog. But all blaster-heroes runs slower than regular troopers. This definitely cannot have been meant to be implemented.
I mean blaster heroes already have a hard enough time trying to dodge and stay away from saber-heroes. But now its next to impossible. And as an added feedback, i highly suggest the DICE dev-team take another look at the dodging mechanics. Cause it just doesnt work like it should do.
You basicly get stun-locked and cannot use abilities or run away. Making HvV just a hack and slash mode. You said that you changed how the dodge works to better implement skill into dodging sabers.
But when you basicly just have to stand there and wait untill your dead doesnt seem like alot of skill for me. Also as a saber-hero you dont need to much else then spam left mouse button. Wheres the skill in that? I would like hero battles to contain high skill level, where every single ability/dodge/jump/main attack to matter on who comes out on top from that battle.
Not just run up to someone lock him in saberlock and hack at him untill hes dead.
I am assuming then that it is unintentional as has been previously mentioned.
Bespin is an awesome map!
I like everything about the update except that I cannot play as my favorite star wars character because even though he looks young, he runs slower than the older Han Solo from The Force Awakens. XD
Looking forward to April!
Thanks!
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