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Hah, I just totally randomly logged in to see if there was anything new.
Didn't expect to find Original Trilogy updates. Hell yes, man.
- 6 years ago@EA_Atic But they can fix the problem by
A) Making Death Star 2 and Scarif only not have ship phase, while other OT maps have the phase
or
B) For Death Star 2, you start as a Rebel capturing command posts, then destroy a star destroyer, then fly as a ship and blow up the Death Star 2 from the inside. For Scarif, start as a rebel capturing command posts, then destroy a Star destroyer as a ship to take down the other star destroyer and shield gate, so then the cutscene for the Rebel’s victory shows them escaping. That’s be awesome.- 6 years ago@Ibmilo1 And if the imperials destroy the Rebel capital ship first, They win for option B
- ggibb656 years agoHero (Retired)
Looking forward to the update but I have another thing that should have been given some attention ( some might disagree!!)
In CS, the separatist cap ship has a default spawning area with only one exit (unlike the republic cap ship). A tactic that is often used by republic teams is having 2 heroes (usually Anakin & Yoda) stand outside wiping out anyone coming through that doorway. A great tactic if you are the republic but seems unfair for the separatist. It may be suggested that you spawn on another player but in the cap ship battle that is not always an option (in combat, defeated or unavailable are normal for the spawn bar). I have used sentry gun & grenades to some effect but the heroes move away from the door which auto closes giving them time to regain health. If you are on the inside, you can only open them by rushing out to face the heroes (disasterous) or wait for other players to spawn and try to exit. By this time any hope of defending your ship is gone. As I said it is a great tactic if you are on the Republic team but an impossible situation for the separatists.
A simple solution would be to randomise the default spawn area on the CS in the same way that it is in the ground battles.
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