Forum Discussion
The game was already a mess by design. Add to that the multitude of BUGs and Issues, the slow response time to any problems in this game, and the total lack of honest responses/conversations with/from devs (E.g.: Every update will come with either 0, 2, or more heroes; that's just a crashed speeder bike; come to battlefront and you can melt Vader with a glitch just like this guy did; let's killswitch palpatine for more then a month so we can think about what to do; we'll remove the ability to gain points when a teammate spawns on you until we find a way to fix the infinite points glitch... but no, it's still like that to this day; Vader's Choke DR is too much... I'll reduce it! Then he does the opposite of what he stated, and Vader becomes OP for 2 weeks; etc.).
No wonder why it went down this road. And the worst part is that post launch the game generally got worse as time went by. A lot more content, sure, but the game itself became worse. Mechanics got broken and then removed instead of fixed. Parts they never told us they changed stuff became totally broken after seemingly unrelated changes (Arcade is a mess, the Campaign is full of issues, Starfighter modes can become completely unplayable oftenly). HvV was butchered and replaced by a dull Hero Blast mode, which despite being promised to evolve as time went on, DICE simply ignored they promised anything and left HvV as is. Extraction got merged with Strike, so extraction players can just cry. The speeder class is utter garbage and shouldn't be used ever (once it was a great class). Vader was left being able to reflect blaster bolts with his bare hands when using his throw at the same time. Yoda's presence, which worked properly from day 1, got bugged in one of the last patches, and now it's a broken almost useless ability. Maul's Spin Attack hit detection only got worse since launch. And of course there are a ton more issues to remind here but I think this is enough to paint the picture.
So that explains why I haven't bought Jedi Fallen order, nor Squadrons. And for other EA titles, I didn't care for them before, now I care even less. Unless we hit them in their pockets, they'll keep this strategy of spending all their money in cashgrab aspects of the product, instead of making good and enjoyable games.
@RogueZeroRendarMan, don't even remind me of the speeder mechanic changes, that one still hurts a lot to me.
Even back then when I used them all the time silently agreed that the dmg output of their barrage ability was just comical and that a balance tweak wouldn't hurt here. But butcher the whole controls of it? Like, even if I turn my dps to max it's still physically impossible to hit targets at certain angles?
Even the assault walker of the Republic is more fun to play now.
Fallen Order is a great game though. Well at least if it wasn't broken with patches in the meanwhile since I played it the last time like this game.
Just saying, that's a game definitely worth to be played.
At least if you ignore that like 80% of Cal Kestis' saber abilities are useless because the animations are too long and get cancelled by the tiniest bit of damage dealt by the opponent.
- 5 years ago@TRlALON umm the saber throw in FO is super buggy/unreliable and parrying is super ez once you get the hang of it kinda got bored by the middle of my second playthrough
- 5 years ago
@soapy_catusesThe saber throw is rather useless because of consuming too much force energy for something you can do with a force ability but better.
I wasn't talking about parrying though, I meant the sword combat abilities, you know, the special moves.
Most of them are rather ineffective because of what I've mentioned above.
What you say just confirms that, just spam parry, pure force attacks and the few saber abilities that don't literally invite the opponent to stun you.
- 5 years ago
@TRlALON Yeah the saber throw I never used because it was incredibly ineffective on targeting, plus, I leaves you too exposed when multiple opponents aggro you.
the saber special moves really are useless, it feels like there were added as plugs to make the player feel like they’re earning progressive achievements, but in reality, when you play the game the instances where they work or are useful are less than moot.
parry IMO is ok but redundant. Some people like it and it’s easy enough to use. On harder difficulties the window is really short and when you’re facing multiple enemies parry isn’t really the smartest way to combat plus crowd control. Everyone in the game, including bosses, are overly susceptible to “slow” so I found it far more effective to slow either my opponent or one opponent and deal with another rather than parry.
- 5 years ago
@TRlALON I enjoy the story of Fallen Order, that’s a 10/10 IMO
I think some of the parkour elements are a bit clunky but not a game breaker.
the saber combat IMO was the biggest drawback because the game leans too much on the parry mechanic. The combat would be so much smoother if, for example, the player could strike from a block rather than having to drop block to strike. This would create a greater flexibility in gameplay combat style that would allow a player who wants to parry more to do so, and those who don’t, not. I beat the game on Grand Master without bothering to parry.
the only other suck factor to the game is the “plus” mode. I don’t think the Devs understood what a plus game is supposed to be. Only including cosmetic carry overs isn’t a plus mode. The whole point is to experience the gameplay with the advanced abilities earned in the previous play through. Also, only being able to use the abilities you’ve currently unlocked in your game progression in the battle scenarios is just dumb ... “yeah, I want to battle Trilla with only 1/3 of my abilities and force quantity” ... uhhh no, I don’t. It should be fully open and customizable.
it’s just another example of short sighted logic .. again. Fallen Orders sorry and visuals thankfully save it.
About STAR WARS™ Battlefront™ II
Recent Discussions
Cant look around s
Solved5 hours ago- 16 hours ago
- 2 days ago