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As for the main issue that is with chewy and palps stun locks not working..... I haven't fully tested palps lightning stun abilities in all circumstances, but it appeared to me to be working mostly correctly.
Please note everyone that side strafing and rolling at the exact right time will grant the person immunity to stun locks....but it has to be the exact right time which is kind of difficult. I have only done it a few times my self while in an actual game and I have played the game a lot.
There are other issues in the game that you all might be seeing that is more associated with lightsaber blocking and stun locks.
In the case of Palps. Lightsaber characters can block palps ground stun ability by light saber blocking in this new update. Yoda for sure can and I believe that both luke and Rey can also block palps ground stun attack too. The problem with this is that the developers either unintentionally or intentionally keep changing the conditions in the game as to certain abilities getting through light saber blocks with each update. This could be because the developers have stated that the test environment they have is acting much different than the live environment that we are playing on so there are unintended consequences for each update or they change it and someone doesn't include the change in the update notes. Either way it's been going on with every update. Examples include:
- Palps lightning stun has switched between getting through yoda, rey, and luke's block on most every update.
- Phasma droid stun has also switched to getting through block and not getting through blocks on every update as well.
- There are a lot of issues with abilities getting through and not getting through the lightsaber block if the affected person activates lightsaber blocking at the last second. DICE REALLY NEEDS TO ADDRESS THIS PART OF THE HEROS AND VILLIANS THE MOST.
I would warn you and everyone else in the game everytime an update comes out I always go to test special abilities of the heros against special abilities of the villians to see what can and cannot get through blocks with stun locking abilities.
In the case of chewy's shock grenade. Side strafing at the exact right time will prevent you from getting stun locked, but it has to be perfect. This is hard to do but is the intention of the developers as stated in previous patch notes. If you side strafe and are hit near the end of the side strafe you should still be hit with chewy's grenade stun. Other abilities will just make you stumble, but chewy's grenade will cause you to get stun locked still for the remainder of the stun lock. If you attempt to stun lock any villian character while they are in the air. The ability will hit them and not affect them unless they touch the ground again within the time period that the ability is activated. If they remain in the air while the ability is activated they can still move and shoot. I don't agree with this because that's why palps and boba can be so annoying to hit if they keep jumping and flying around. I think that chewy's grenade and lando's stun should lock palp's and boba's controls and cause them to fall back to the ground fast and be immobilized if they are within a spherical radius of the stun grenade, as long as there is no wall between them that should block the ability from hitting them. Same with bossk, but it's not as bad as the previous two. Chewy's stun grenade should always take darth vader and kylo out of lightsaber blocking stance and permanently stun them everytime. The rules for side strafing still apply though to vader and kylo as previously mentioned. I have noticed a lot of issues with chewy slam not working properly, so it wouldn't surprise me if more problems are now occuring with chewy's grenade; however, take my previous info to heart and see if it was a misunderstanding, or it is actually a bug. Chewy's stun grenade should also always stun iden even with her shield up.
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