SWBF3 EA: Wishlist: Vehicle combat.
Many months ago, I made this. https://answers.ea.com/t5/General-Discussion/Star-Wars-Battlefront-3-EA-Wishlist/m-p/9158850#M12596
I am going to highlight the topic for today. Which is the vehicles and gameplay.
-Bring back Vehicle hop ins
-Seemless ground to space
-bigger maps
-destructible environments
-Large expansion packs
-Story should be longer
-32 vs 32
-tons of AI in multiplayer and offline
-more offline modes
-hunt mode
-issue orders to AI
-order 66 mode
-Galactic conquest
-actual customizations
-create your own hero
-commandable Star ships (like driving a imperial star destroyer)
-No grinding
-no micro transactions
-no season pass
-no loot boxes
-* ton of reinforcements
-Open mod support
-new classes
-More vehicles
-fix the turrets
-no more on-rail vehicles
-Co-op vehicle gameplay
-custom load-outs
-give Palpatine his lightsaber.
First of all, Bring back Vehicle hop-ins. It is more fun hoping into the vehicles, controlling them, instead of having to grind for one. And why limit only two? Plus the dogfighting is unbearably too small. The only hop-in vehicles are the turrets, AT-TE, and the TaunTaun.
If they do that, this leads into another choice. More vehicles The previous games gave us a plethora of vehicles to choose from. From the light speeders to the massive walkers. They were really fun to drive and kill enemies with. Give us a TON of vehicles, to the BARC Speeder bike to the Massive A6 juggernaut.
And there should be classes for them.
Speeder, light tank, heavy tank, artillery (Anti-vehicle), and Spawn point vehicles.
i.e the A6 Juggernaut should be the new spawn points instead of the AT-TE, Same goes for the Empire and Droids. The droids can have the MTT, The Empire can have the ITT. The Rebels, Resistance, and First Order is kinda hard. I know the Rebels have the Juggernaut from Commander. But the Resistance and First Order is lacking good transportation vehicles.
Light tank goes to the Fighter Saber Tanks, while heavys should go for the AT-TEs, AATs, and AT-AT.
For the fighters, give us the usual. Fighter, Interceptor, Bomber. But give us new classes of fighters. Like heavy fighters (Arc 170 fighters and that heavy tie fighter from SOLO), Light and heavy Gunships, And shuttles.
Bombers need a big buff, their proton torpedoes don't look that strong and needs more....ooooomfff to them. The heavy fighter is slightly slower than the regular fighters, but deals more damage. Interceptor should be more akin to Anti-starfighter like the past games. Gunships should be Anti-ground and float. Shuttles should also be a spawn point and good at boarding ships. They have high health and armor, but lack weapons.
Co-op vehicle gameplay With all this talk of vehicle classes, they should bring back CO-OP gameplay. Talk in example, the AT-TE. One can drive the vehicle itself and utilize the main weapons. The other can man the mass-driver cannon, while the last can cover the rear using the rear turrets. And this should apply to all vehicles that are supposed to be multi-manned. Plus the A.I turret sucks and can't hit the enemy tail-gating you (Looking at you Arc170 and bombers).
fix the turrets I mean, the turrets can't aim lower? What's the point of having them if they can't be used to kill the enemy?
And last but not least
-no more on-rail vehicles Seriously DICE, stop doing this! You've given us drivable vehicles in the Battlefield games, why not in the battlefront reboots? I mean, it not only ruins sense of freedom but it ruins the immersion of it. What I mean by that? Take in example, you are being attacked by the rear? How are you going to turn around and deal with those pesky rebels from the rear? Plus how are you going to take down those airspeeders if the walker is going by itself on a straight linear path.
And the same applies to the LAAT and U-wing. They both are not only a waste of points but all they do is fly around. Worse? You can hardly distingiush between friend or foe. Who's bright idea was to model out the LAAT only to make the beam turret usable? Huh? Why!?
I have a few ideas for a game mode where three certain vehicles should be on rails on a specific alternate mode resembling galactic assualt. But that's an idea for another post.
So thoughts on this topic about Vehicular gameplay?