Forum Discussion

Szaby59's avatar
8 years ago

The AT-ATs on Hoth and Endor are still glitched

Product: Star Wars Battlefront II
Platform:PC
What is your issue related to? General
Summarize your bug Abilities not working, partially working.
What is your gamertag/PSN ID/EA Account name? Szaby59
How often does the bug occur? Every time (100%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug?
What time did you see the bug? (HH:MM AM/PM)
In what game mode did the bug occur? Galactic Assault
What is your time zone?
Steps: How can we find the bug ourselves? Play with the AT-AT on Hoth and Endor
What happens when the bug occurs? The AT-AT is not working as intended
What do you expect to see?
Please select your region Europe
AMD or Nvidia Model Number

Hoth: orbital strike rarely works, can't fire after selecting the location

General AT-AT bugs- abilities are stuck/mixed up:

- the right one (the cannon) can fire unlimited time and I can't switch to another ability, because the game thinks I'm in orbital strike aiming mode and stucks there (screenshot attached)
- If I fire with orbital strike sometimes I can't use anything else until orbital strike cooldown is over, then I can fire it again and after that I can use the rest of the abilities and the main gun
- the pointer for orbital strike disappears, "moves" with the AT-AT - even after I fired the OS.

The AT-AT "driver" is vulnerable to damage inside the vehicle:

- Palpatine's Chain lightning, Acid launcher can kill them

Here is a screenshot showing how I'm using the right ability while the game thinks I'm using orbital strike therefore I can use the cannon for unlimited time:

1 Reply

  • The orbital strike on Hoth worked fine until patch 1.1, at which point something changed, and the ATAT controls have all gone to heck since then.  When they enabled the orbital strike on the Endor ATAT, everything went glitchy there, too.  It's weird, the orbital strike can work fine one game, and be all wonky the next.  Or go well for the first 2-3 strikes, then fail on the 4th.  Part of the problem is that they tried to change the radius in which the ATAT could strike, but now it is inconsistent, and you have to make a totally wild guess as to where you might be able to call in the strike.  It is even more of a wild guess when the "target" is missing, and you have very little idea what is going to happen and are just striking blindly.  There have been multiple reports on this problem ever since patch 1.1.  It is one of the big complaints when you read comments on people's vids and stuff elsewhere on the internet.  It is so frustrating, because the ATAT worked great in BF1, so it is very disappointing to long-term BF players that the ATAT is so freakishly buggy.  

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