Forum Discussion

TheOnlyJuman's avatar
8 years ago

THE IMPORTANCE OF TEAMPLAY/SQUADS

 
Firstly, a note to everyone who hasn't had the chance to access the EA Access/Origin Access trial nor the early access, you have to know that no changes have been made to the squad system since the beta. You are put in a squad with 3 other random players, and you have bonus Battlepoints if you're doing well with them. And to be fair, I really like this mechanic, but I think it needs crucial improvements.
 

So now that everyone is on the same page, let's dive in.

  • Spawn Lanes: 90% of the time, when you're spawning in a squad with random players and in a random spot, you note that every member of your squad is going to different directions. This can get frustrating because you know that If you want to quickly collect Battlepoints you have to play as a group. And there's no way to tell your squadmates which objectives you want to engage. It can also be frustrating because you sometimes spawn super far from some objectives (for example, in the second phase on the Yavin IV map, I was always spawning far, far away from one of the 2 objectives, so it was a bit of a hike to go there!). I do have a proposition that (I think) can fix those two issues. I call it Spawn Lanes. Basically, when spawning every player need to choose which objective they want/need to attack. And based on that choice, players are put in squads only composed of players who want to attack/defend that specific objective. So no more split squads! Plus, the choice that you make determine where you spawn. For example on Theed, if you want to play on the east side of the street because you think that there are too many enemies there, just select the right objective and boom, you're at the right spot with your squad to focus on the objective!


    A visual example of what the "Lane Spawn" select screen could look like:

    OCgb0Mb.jpg

    A top-down layout of how the Lane Spawn System would work in the 1st phase of the Yavin IV map.

    a25juWV.jpg
  • Let friends stay in their own squad: this could work as well with the Lane Spawn system, but it would be up to the squad leader to choose which objective his squad will attack.
  • Reinforcing the officer role: Every class on the battlefield has a very distinct role and way of playing them, and can turn the tide of the battle in his own way. This is not the case of the officer class: outgunned by every other class, he knows he has to rely on his tactic abilities to compete with others. But with the actual spawn system, it's frequent to find yourself alone on an objective (even more frequent when there are 3 at the same time!). You can't really defend yourself as an officer. And because you aren't that important for the squad, other players don't bother sticking with you. As you can see in my visual explanation of the lane spawn, there's a "Spawn on officer" button. Of course, you won't be able to spawn on every single officer on the map, but only on those that were in your previous squad, if they haven't been killed until then. I think this could be a great step towards giving more importance to this class. Everyone would try to protect the officer while he's buffing the squad. Everyone wins!
  • Give at least the opportunity to the players to choose their starting map in the rotation. I don't think there is a need for splitting maps according to their era or else. Just keep the full map rotation while giving a bit of choice to the players.

    During my trial, I wasn't able to play on Kashyyyk, Takodana and Jakku. Sad, I am :(
    Uj8NA3A.jpg
  • Endgame celebration: If there is one thing that is turning me off every time is how boring the endgames are (not talking about the small cutscenes here). Basically, every character stops moving and VICTORY/DEFEAT appears. I think I would pay to see the whole winning team celebrate their victory. It would be a perfect reward for the winning team (even more for the Star Wars fans!).


THIS IS IT! This is what I think could greatly improve the game. I know this is a huge topic but I really think Teamplay is something worth fighting for, specifically in a Star Wars game.
(Nothing more rewarding and thrilling than feeling that you're fully part of a bigger team, helping and interacting with others teammates. Plus, if you want a game to sell well, give the players a reason to bring their friends in.
Because I don't really see the point of having objectives and classes if we as players don't have the tools to work together towards those objectives.)

This is a repost from my topic from the Battlefront II forums. If you dig those improvements I'm suggesting, please upvote that topic and give your opinion. We MUST be vocal about this, as we know that a proper squad system could greatly improve this game (even if it's already great).

(hope you've liked my visual concepts, BTW :smile:)

8 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago
    You should put this on Battlefront Reddit forum, they don't give a * about even their own Feedback forum, there ware several threads about the teamplay aspect of the game without any kind of developer response.

    Couldn't agree more, everything you wrote could be a great solution to improve the game and the teamplay aspect a lot 🙂
  • Unfortunately, I'm coming back from Reddit, my post (in fact I wrote 2 like this one) have been totally overlooked by everyone, due to the huge lootbox/P2W controversy. I'll try again in a few days maybe, when it'll calm a bit.

    Thank you for the warm comment though!

  • Anonymous's avatar
    Anonymous
    8 years ago

    I agree that team work is pretty lacking in the game right now. 

    I play a decent amount of officer and actively try to stick with groups of teammates and have a hard time doing it because they scatter so much.

    On objective maps I often play heavy and I'll get right next to the objective that needs to be destroyed, drop an anti-vehicle turret on it.... and then just wait and wait because no one ever takes the MTT's shield down. Or I'll go to the launcher, shoot the MTT and get gunned down in the process and then none of my teammates damage the thing.


    I need friends that also play this game on xbox!

  • Very good suggestions.

    For me and for a lot of players as we can see, the biggest problem in this game is that we cant play with friends.

    Please EA, fix this!!

  • GoldEagle74's avatar
    GoldEagle74
    8 years ago

    Really great points mate. I just want to be able to squad up with my mates in the same squad to play the objective (like battlefield)

  • I don't even understand why anyone thought that the current system is good for... anything, basically. Even the simple partner system was better in the first game, at least there you could effectively work with someone, even if it was just one person. But since they have a pretty good squad system in Battlefield, why couldn't they just implement it? Even with communication, this one is bad, because it's all over if someone dies - you just spawn with a bunch of other people next time.

  • I see what you mean and I agree with you. However I still see the current spawn wave system both as a very bad mechanic in itself and a solid foundation for a great mechanic

    It is maybe too late for the dev to implement a Battlefield like squad system, and they've already said that they want to do something different in Battlefront. 

    Plus, the spawn wave system (if made in a way to promote teamplay and incentivize players to stick together) addresses a long time issue that is around in the Battlefield series since a long time : random players spawns, then run towards the objectives without waiting for teammates to play with them. The battlefield squad system still has issue, but that's for a whole different topic.

    So that said I do think that it's better to change the current system in place in SWBF II, because:

    1) it's more simple and quicker for the dev to just adjust a system rather than make one from scratch

    2) I really believe the current system is a foundation for something really good.

    (Quick note : Now that the Battlefront subreddit is allowing feedback on core gameplay, it is time for me to post that feedback again. I'll drop you the link to the reddit thread once I'll do that, so you guys will be able to join the discussion.

    EDIT: here is the comment to the reddit thread: https://www.reddit.com/r/StarWarsBattlefront/comments/7d878a/focused_feedback_1_galactic_assault/dpwjm53/)

  • Anonymous's avatar
    Anonymous
    8 years ago
    JumanCreative, this is an incredible system, and one that should have been included by default.  If they only had the old partner system, that would have been acceptable, but this is an improvement in every way.
     

About STAR WARS™ Battlefront™ II

Official community forums for Star Wars™ Battlefront II™ discussions.17,278 PostsLatest Activity: 20 minutes ago