Forum Discussion
Because there is no skill based matchmaking, what happens in the end of the match is that most of the veterans of the loser team leaves (knowing that rematch is coming) and now Bambies who do not know/care about the rematching are staying in the lobby.
Now the veterans in the winner team stays for second round, and the half full fresh player team (previous losers) is filled with players of random skill level.
This is why you see such a huge balance differences in this game and also promotes competitive players not accepting these obvious loser filler spots which is adding even more to the issue.
Just a tip to the developers: For your next installment you seriously have to implement skill based matchmaking. This DOESN'T mean that it's supposed to be good players in different lobby than fresh players but entire team's skill/level should aim to be equal.
@RockIobsterYou mean modes like HvH?
If I'm not completely mistaken right now, modes like supremacy don't have a rematch and get a new map after each match instead which results in new shuffled together teams.
- 5 years ago
I mean Galactic Assault, I don't like Supremacy that much because it drags too long and is driven by which team has less quiters.
At beginning it was cool to make some comeback but if you actually follow the scoreboard you'll realize that it's not about that you got you'r spirits up and did better on the second round, it's more about that so many people leave during these matches that it's just about whose team did't get in to the quitter loop (most of the long time players quit out if they join mid-match to losing team, so there is big chunk of the team just joining and insta quitting = missing contributing players)
Galactic Assault is way better in my opinion. It's shorter and either you win or lose as a team but at least it was that team from beginning.