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And as EA kept shoving it down the entire communities throats, I played one round and found out how ridiculous it was.
@EA_Ataashi- Hi again.
Just read the posts ( I know they are all March comments) and agree with @SnowmanHD on timed challenges for Jetpack Cargo and would like to add further comment on timed challenges in general. It appears that these are very limited and the same challenge is often repeated e.g. Attack of the Droids, wipe them out arcade challenges can be repeated within a couple of days and if you've already completed all tiers, you only have to complete Tier 1 again to receive the credits (boring!!). I have also completed multiplayer challenges such as 1 elimination with Iden Versio or Chewbacca or playing 5 minutes as an enforcer/Aerial only to see the same challenge come up the next day.
My point being is that most of them aren't really a challenge, just another way to grab some extra credits.
In the older game, the Hut contracts were a challenge and gave players substantial rewards when completed. I know they weren't timed/daily challenges, but required effort to achieve. This is what I want in daily challenges, something that takes a little more effort with better rewards and not so game specific (by that I mean the player can choose which game he plays to contest the challenge). Playing specific challenges in the smaller lobby games can be frustrating when often you often have to wait for enough players. When you finally get a start ( in HvV you may need a light side hero but have to start on the dark side so have to play 2 rounds), you complete round 1 then players quit, leaving you waiting for additional players again grrrrr!!
This is just my opinion, others might not agree.
- EA_Ataashi8 years ago
EA Staff (Retired)
Thanks for the feedback @ggibb65
It's definitely something that can be considered by our developers 🙂
/Ataashi
- ggibb658 years agoHero (Retired)@EA_Ataashi - Thanks again for the reply
- ggibb658 years agoHero (Retired)
@EA_Ataashi - Hi
Further to my prior post on the daily challenge subject, I have a prime example of a challenge which was totally ambiguous. See the screenshot below.
Not sure if you can read the challenge but it says Defeat 10 enemies around the payload ( What is the payload and what game?). I assumed that it referred to Extraction or Jetpack Cargo'
Away I went trying to get in to the relevant games and I can tell you after several hours of trying over different periods of day and night (even after midnight), I could not get a game ( again see the following screenshots) >
Says waiting for 9 players (10 minimum to start game).
As you can see, I am the only player in the lobby and I waited in vain for others to join but nothing happened.
In addition, I also at times received the message that a game could not be found. I gave up as I could get more points just playing my normal games instead of wasting time on this challenge.
I am sure other players have had this problem particularly with the smaller lobby games
My point in all this is that the challenges should be achievable in the time limits available and the only way to do this is to not make them mode specific. I think the whole system of daily challenges should be reviewed and maybe come up with another mechanism where bonus rewards could be earned.
Thanks for lending me your ear!!!
- 8 years ago
the jetpack cargo is a terrible game mode...just no substance
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