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I primarily run specialist with IQA(Cooling, Bolt Speed), Stealth, Hardened Infiltration, and Improved shock.
You can clear chokes, charge, sneak and scout, or snipe all pretty easily. It's a diverse loadout.
Heavy with Heavy Repeater(Cooling, Spread), Resourceful, Improved impact grenade, and Barrage or Shield.
This is mostly an objective-based set, and is mostly clearing and tanking focused.
These two are really the only infantry classes I play as.
For the Enforcer, I run Battle Hardened, Enforcer Training, and the one with extended middle ability.
- 6 years agoLots of good info here on Trooper builds. Anybody want to share their Hero builds? (I could probably use a little help there, lol)
- 6 years ago@DrunkyMacGreed Yeah, ummm...those aren’t as memorable as the trooper cards...
- 6 years ago
Well, what heroes?
- 6 years agoAny Heroes/Villains, really. But I suppose the ones that people might want build ideas for the most would probably be Maul, Obi-Wan, Grievous, and Yoda, since those are the ones that most people are grinding right now.
Me personally, I would love any tips for any Hero or Villain, as the character I seem to be best at currently is... BB-8 :/ - 6 years ago
Bossk: Lingering Dioxis, Multi traps, and the other mine card. This is really just to utilize his abilities better.
Han: Smuggler’s wits, Sharpshooter’s calm, Improved capacitor. I really just attached his best cards and don’t lend them to a particular play style.Grievous: Flesh is weak, beating heart, and line up cowards/Jedi killer.
This is most focused on surviving, escaping, and dishing out damage. - 6 years ago
Obi/Jedi resilience,forward and quickening focus for trooper modes.
Rey:focuses sight damaging strike And resilient dash for trooper modes also.
Iden Alt. Methods,cooled blaster shock reach/droid batteries as a nice all around.
Dooku Sith control,extra stamina and any of the duelist cards or last seconds if you are a fan of the lightning stun
- 6 years ago@DrunkyMacGreed That’s great, I main Maul. I use...umm...what were the cards called again?
Increased push range, increased push distance, and either extra spin, the deflection card and ranged throw.
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