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A. Every one knows the odds. In this case we would all knows the odds of each item turning up in a loot box and hence know on average the true value of a loot box.
B. Every players gets the same odds. At present the company can give different odds to different players for example ...depending on their level of proression This mean cards that a certain person needs can be made harder to get JUST for that person in order that they pay more money. The company can theredore manipulate every one on an individual level to extract more money from them.
C. The odds can not be changed without the players knowing. I am sure no one would like it is they bet on a horse at 10 to 1 paying 1 dollar and expexting 10 dollar to win if then during the race the company changed your odds So that when you go collect your winnings they said the odd are now 2 to 1 and your winnings are 2 dollars.
There are jusy a few examples. As it stands all gamling in computer game with stuff like loot boxes is iunregulated. So they can do really underhanded things to rip you if they like.
Hence i want gamling removed until such a tine As it is regulated
Activision/Blizzard are under a lot of suspicion. By law in china they had to declare the odd and mechanics of how item in loot boxes were given. They were so against doing this they spent a fortune reworking the game JUST for china so they would not have to disclose this information. They made loot boxes come as a side effect for paying for other stuff so that players did not directly pay for the loot boxes and hence they were not considered gamling although in effect paying and recieving random goods funtioned for all practical purposes.
You have to ask why they so badly did not want to disclose what the loot box odds mechanics were. What are they trying to hide?
- Anonymous8 years ago
Do you know what's the biggest problem of games with P2W?
They are devolped to make people unhappy. Not unhappy enough to quit the game but unhappy enough to buy some stuff to get better as fast as possible.
You gonna get a good feeling when you buy some stuff for RM and it helps you (like the CE allready did with some purple cards) and you get a little bit better.
Until there is someone who paid even more and kills you again and again and again, game for game.
And then you buy another pack, just to win over this guy, because you won't get enough points ingame, guess why? Because the guy kills you.
Compare a P2W vs. a P2P game. The P2P game (early P2P) were made to make people happy. You had to grind, too, but you got your rewards faster so you go on paying your sub.
Then there is the P2W Game which starts faster and gives you a better feeling at the start. Right until the break point where you've already played enough time so you don't want to quit but "have to" buy stuff to not loose the connection to the guys who already paid.
Sry for my bad englisch, I hope you understand what I was talking about. I'm one of those german guys... yeah I know, nobody likes us, but we are here, like we always were xD
- 8 years ago
@BIack0utzZz speaks a lot of truth. I used to work in the gaming industry many years ago designing AI for games. I remember the games designers always taking about how 'reward' is the key to everything. Giving the right kind of reward at the right point in the game makes the game fun and enjoyable, gives the player a sense of achievement and makes them want to continue playing. That was the designers goal, to make people want to play the game because it is enjoyable.
Many modern game designs seem interested in inserting unenjoyable things in to games and giving players a means of paying in order not to have that part of the experience.
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