Forum Discussion
Palp - I would give him a light saber and his lightening move would be when he's in some special "mode"...like duelist for dooku or predator for bossk...where he would get DR and spread the UNLIMITED POWER love to everyone. For a FINAL boss of the SW lore...he's pretty useless in this game...so he needs proper attention.
I would give ALL Jedi/Sith saber users the ability to force pull/push...like when you do the move there will be a small freeze moment on the target where you get to choose if you will push or pull. Vader will have additional choke added in. Dooku would add extra lighting strike damage as he force levitates you and moves you around....pretty much when he pwned young Ani.
All Jedi "master/grand master/Sith" characters will have a 4th ability which gives them more DR than usual and does some epic cinematic signature move...and it would fill up how Ani's one fill up now. While blaster heroes and disney plebs will get a similar desperation move with more damage.
And lastly I'll remove irrelevant plebs/comedy relief like Iden and the balls. And best of all....there will be a 1v1 mode for HvV and star fighters...where you duke it out and claim your superiority the right way. If I ever direct any SW:BF/MP game....it would be the best BF MP game of ALL time 😇
- 5 years ago@PsyEd2k4 I don’t know, giving all force heroes push/pull will get super repetitive.
- 5 years ago
Rather than changing hero abilities, it would be more fun to have smoother combat dynamics. For example characters cannot jump and parry / attack while in the air, like it was in old 2D games. Anyway, where is Qui-Gon?
- 5 years ago
@Ibmilo1 the force push/pull move will be tied to your character's stamina which will have a 30% drain on each use. So like if you spam you won't be able to swing until it reintegrates. Btw even at zero stamina all saber characters will block....it's laughable that anyone would fail to lift a "light" saber when stamina is gone...this is not a sword and the hilt shouldn't be THAT heavy. Instead blocking saber strikes/deflecting blaster shots will be affected badly and you'll receive like 5% damage even at full block and more if you keep turtle'ing. Also if you do special moves with zero stamina it will drain your health - but by doing so your 4th ability meter will build up faster.
@ArchAngeL-PCX try the Ps2 RoS game...it has rock solid saber combat for it's time and still looks pretty good in 4k via emulator. I really hope BF3 has well thought out characters if there is a HvV mode....and none of this garbage ball/irrelevant sideshow bob type filler characters.
- 5 years ago
@PsyEd2k4You'd get a vote from me lol.
I like the idea of push/pull on all heroes. At the least they should all have a force push standard. That way they could use it when stamina is out to help get out of danger in Supremacy and co-op. It makes no sense for these to be cool down powers. Like in Disney Infinity 3.0, they should be standard just like the enhanced leaping. It's a force user. These take no effort. Other more advanced techniques should be the cool down abilities.- 5 years ago@ArchAngeL-PCX Sounds cool but it would be almost impossible to play on Kamino, Resurgent, Venator, and other places with prominent edges in heroesVvillians mode
- 5 years ago@Ibmilo1 The problem I see with current heroes is they are trying to use one system to balance large scale modes and HvV. HvV should be on it's own separate balance system.
So maybe don't have push/pull as standard in HvV. That would be fine. But in large scale modes, the HvV balancing is getting lightsaber heroes melted. A big reason is the stamina and overall limited ability to engage troops at a point without having to hit and run...and I mean fast too. You have to be good to get it done. A noob doesn't stand a chance.
- 5 years ago
@PsyEd2k4 Palpatine is a hero/villain who requires his teammates to immediately come to his aid in HvV unless you're really good at being elusive, which isn't too hard given how good his dash/dodge is. In GA and Supremacy, you can't just rush into combat head-on. You need to be strategic about how you play him. Where there's cover, what kind of enemies are at your destination, when a good time to retreat is. He's very much a peek-a-boo kind of hero, popping out of cover, killing people, then retreating behind cover again.
- 5 years ago
@CampletelyCrazy I don't think Palp is THAT helpless in this game...my statement was for a final ultimate boss in SW lore....he's well below average representation of his self in this game. I mean some irrelevant disney temp like FINN can "187" the emperor as if he was some circus reject is not right.
And as palp it's very easy to mow down in HvV if heroes is filled with saber users or has no try hard party blaster duo/trio's. I even had number of perfect killstreaks with zero deaths in HvV with palp, even after his final nerf.
- 5 years ago
Grievous needs a good four armed mode. It does more damage and drains more stamina from defending heroes, but takes away a lot of stamina from Grievous.
- 5 years ago
iden is very fun to play, and the balls are more fun than characters like Lando
About STAR WARS™ Battlefront™ II
Recent Discussions
- 20 hours ago
- 24 hours ago
- 2 days ago