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@Ravudha I do agree that it has a lot to do with how teams play together vs how they may play for themselves as well as character choice but the truth is that most of blaster using character using characters have broken OP imbalances; especially if the baster user is versing a saber wilder.
Yes an more experienced saber user vs a novice to moderate blaster user can counter the blaster users gameplay but an experienced blaster user sees every saber user at a disadvantage; even moreso when you don’t have proper squad play.
Nearly all of your blaster users have a combination of high damage output, crowd control, un-blockable abilities, and a degree of strike nullification with their dodge. Some of these aspects come from poor mechanics and players lean on them as though it’s by design gameplay.
I don’t fault blaster users who play this way unknowingly but I also understand the “hate” on the blaster users because of the degree of the imbalance due to both mechanics and bad logic.
@VetteC5RX 'Some' blaster heroes are easier to start with - like Iden, but not lando. A higher lvl lando or finn needs to work extra hard against a lower lvl Grievous. I'll have to disagree that high lvl blaster heroes are unmatched. I've seen high lvl saber teams destroy high lvl blaster teams just as I've seen the reverse.
High damage output, crowd control, un-blockable abilities - leia and han have high damage output over time but no crowd control except for shoulder charge, lando phasma bossk iden have crowd control but low damage over time compared to sabers - phasma and idens cc are also avoidable. Unblockable abilities like grenades, bossks bombs and idens secondary are not high damage and provide time to counter.
Saber heroes have unblockable pulls/pushes too, some cc, and high damage output and high mobility. I wouldn't consider these factors imbalanced across the board in saber vs blaster, it depends on the matchup.
- 5 years ago
@Ravudha “Some” blaster users are easer to start with simply due to their attributes, which are broke, when compared to the entire roster of characters. Idens Alt Fire does high damage, is unblockable, and can be buffed to use more frequently. In a peeperly balanced game the AOE and frequency would be offset with a lower damage output; especially considering she has a stun plus her DPS from her primary weapon. Hann is another example of an easy blaster user simply due to attributes. Detonate Charge’s damage is unblockable and high anywhere within its AOE, which is pretty large. The knock back from Shoulder Charge and Detonate Charge “can” be blocked but the damage cannot and even even blocked the user revives a stagger.
Lando and Finn are the two of the weakest blaster users and the only real exception to the lineup of unbalanced blasters. Hann has crowd control in both DC & SC because of the knock back potential as well as their deterrent factors. Leia doesn’t have crowd control anymore now that her grenades have changed but her damage output increase offsets that.
Lando, Iden, Hann, Leia and others all also benefit from strike immunity throughout their entire dodge roll and afterward. Given the dodge ability recharge rate for nearly all of the blaster users this allows them to evade strikes consistently.
Phasma, Lando, & Finn are the weakest blasters by far. Idens Alt Fire, Bosks mines all do high damage. Bosks mines can be avoided if not well placed but even still so long as he remains near them any attacker is going to take serious damage to approach him. His “float + dodge” combination also sees him able to evade saber strikes. I don’t know why you don’t think Alt Fire or Mines aren’t high damage. Non-high damage abilities are in the 50-ish range and are what abilities such as Pull, Rolling Charge, etc do. Damage in the 200 and up is high output.
Every saber hero physical manipulate ability can be evaded. The hardest is Luke’s Push as it’s instant cast but Annakin’s Pull can be avoided easily.
In order to create balance a characters abilities and their attributes must be evaluated collectively as well as in relation to every other character on the roster. This is game development 101. There’s no reason why Leia should be receiving kill on elimination, why Detonate Charge or Alt Fire should output more than 60 damage. When you compare all attribute stats the imbalance is clear.
It never used to be like that. In my game testing post TROS update is when the imbalances became really off.
- 5 years ago
@VetteC5RX I meant bossks bombs aren't high damage - his thrown ones, not the mines. Idens alt fire can be high damage but often is lower splash damage.
Bossk jumping away from jedi is basically a hail Mary - it's not some kind of magic evade. He can still be hit mid-jump or by jedi jumping around him. Bossk jumping away from jedi basically means he's in trouble and needs a little help. Some saber users can simply take idens alt fire head on as well as a stun and still close the gap to take her out. Otherwise, saber heroes can always just avoid her droid as well as landos aoe cc.
Blasters can roll, sure, but rolling is not infinite and it has breaks - it's far from a guaranteed get out of jail free card in close quarters. Saber heroes can strike more often than a blaster can roll. Rolling a few times is far from OP, it's basically to give blasters a fighting chance in close quarters where they would otherwise be hopelessly defenceless. All of these things are highly conditional and far from OP
Yes, Leia and Han have high damage output and they do things that can't be blocked. Many saber heroes have high hp to take the hit - a decent Vader doesn't care about this. There's another side to every situation here.
Saber hero abilities can be evaded while some blaster abilities can't be blocked at all. Yes, but I don't think this should necessarily be equal. A saber hero pulling a blaster into close quarters is generally more dangerous for the blaster than a blaster hero getting an unblockable shot off on a saber. They're not equivalent situations.
I definitely agree some blasters are strong while others are weak. But this is heavily focused on what blasters can do when sabers can do a whole lot to counter them as well or have their own strengths - e.g. Dooku can instantly knockdown cc a blaster and close in to 3-shot them, and let's not forget some saber heroes can completely neutralise blaster hero special abilities.
My main takeway is yes, there are imbalances but I don't conclude that overall blasters are OP vs sabers.
- 5 years ago@Ravudha "Blasters are OP vs sabers."
I think its the other way round.
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